New production technologies and modes of enterprise based on proprietary and cost-effective, open-source production platforms are changing the nature of making. An exemplar of this change, 3D Printing has created a rapidly developing presence as an emergent production technology across many sectors. As this technology's development continues, artists and designers are no longer constrained by traditional models of form development and production: accessible 3D technology stands to markedly revise a broad range of legacy production practices.Material Matters - a research cluster within the Intersections Digital Studios of the Emily Carr University of Art and Design - is exploring these new digital technologies as a viable analogue to traditional methods and materials. As 3D printing becomes less expensive, more powerful and more pervasive it diffuses into a wider range of opportunities. As these new means of creative production emerge they intersect with established practice, Material Matters examines these points of contact with an emphasis on four interrelated components: material development and lateral application; and commercial application and partnership. This paper will highlight elements of these four streams.
Philip Robbins, Keith Doyle, Hélène Day Fraser,, "Material Matters: Lowering barriers to uptake, Diversifying range of application, Carrying forward legacy processes." in Proc. IS&T Int'l Conf. on Digital Printing Technologies and Digital Fabrication (NIP30), 2014, pp 422 - 425, https://doi.org/10.2352/ISSN.2169-4451.2014.30.1.art00101_1