Back to articles
Proceedings
Volume: 36 | Article ID: IPAS-251
Image
Spectral Rendering: From Input to Rendering Process
  DOI :  10.2352/EI.2024.36.10.IPAS-251  Published OnlineJanuary 2024
Abstract
Abstract

Spectral rendering encompasses methods aimed at generating synthetic imagery with realistic color expression by simulating the interaction of light with different materials and wavelengths. Unlike conventional rendering methods that use tristimulus RGB values as input, spectral rendering uses the full spectrum of light as input, which allows for more accurate color reproduction and more realistic visual effects. Spectral rendering poses many new challenges in terms of input data acquisition, memory use, and efficiency. In this paper, we provide a comprehensive survey of the recent advances and open problems in spectral rendering, covering the main stages of the rendering pipeline such as spectrum sampling and reconstruction, RGB to spectrum upsampling, and selection of paths and wavelengths at rendering. We also discuss the applications that benefit from spectral rendering. Our goal is to provide an elaborate overview of the current state-of-the-art and to identify future research directions and opportunities in this exciting field.

Subject Areas :
Views 28
Downloads 10
 articleview.views 28
 articleview.downloads 10
  Cite this article 

Ayoung Kim, Atanas Gotchev, "Spectral Rendering: From Input to Rendering Processin Electronic Imaging,  2024,  pp 251-1 - 251-6,  https://doi.org/10.2352/EI.2024.36.10.IPAS-251

 Copy citation
  Copyright statement 
Copyright © 2024, Society for Imaging Science and Technology 2024
ei
Electronic Imaging
2470-1173
2470-1173
Society for Imaging Science and Technology
IS&T 7003 Kilworth Lane, Springfield, VA 22151 USA