Back to articles
Article
Volume: 35 | Article ID: COLOR-184
Image
Color blindness and modern board games
  DOI :  10.2352/EI.2023.35.15.COLOR-184  Published OnlineJanuary 2023
Abstract
Abstract

Board game industry is experiencing a strong renewed interest. In the last few years, about 4000 new board games have been designed and distributed each year. Board game players gender balance is reaching the equality, but nowadays the male component is a slight majority. This means that (at least) around 10% of board game players are color blind. How does the board game industry deal with this ? Recently, a raising of awareness in the board game design has started but so far there is a big gap compared with (e.g.) the computer game industry. This paper presents some data about the actual situation, discussing exemplary cases of successful board games.

Subject Areas :
Views 114
Downloads 46
 articleview.views 114
 articleview.downloads 46
  Cite this article 

Alessandro Rizzi, Matteo Sassi, "Color blindness and modern board gamesin Electronic Imaging,  2023,  pp 184-1 - 184-6,  https://doi.org/10.2352/EI.2023.35.15.COLOR-184

 Copy citation
  Copyright statement 
Copyright This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. 2023
ei
Electronic Imaging
2470-1173
2470-1173
Society for Imaging Science and Technology
IS&T 7003 Kilworth Lane, Springfield, VA 22151 USA