<?xml version="1.0"?>
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                <article article-type="research-article">
                <front>
                    <journal-meta>
                    <journal-id journal-id-type="publisher-id">ei</journal-id>
                    <journal-title>Electronic Imaging</journal-title>
                    <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub">2470-1173</issn>
                    <publisher>
                        <publisher-name>Society for Imaging Science and Technology</publisher-name>
                        <publisher-loc>IS&amp;T 7003 Kilworth Lane, Springfield, VA 22151 USA</publisher-loc>
                    </publisher>
                    </journal-meta>
                    <article-meta>
                    <article-id pub-id-type="doi">10.2352/EI.2023.35.15.COLOR-184</article-id>
                    <article-id pub-id-type="publisher-id">COLOR-184</article-id>
                    <article-categories>
                        <subj-group>
                        <subject>Article</subject>
                        </subj-group>
                    </article-categories>
                    <title-group>
                        <article-title>Color blindness and modern board games</article-title>
                    </title-group><contrib-group content-type="all"><contrib contrib-type="author"><name>
                            <surname>Rizzi</surname>
                            <given-names>Alessandro </given-names>
                           </name> <xref ref-type="aff" rid="aff1author1"/> <xref ref-type="aff" rid="aff2author1"/></contrib><aff id="aff1author1">Università degli Studi di Milano, Italy</aff><aff id="aff2author1">Spiele-Autoren-Zunft e.V. - Italy Group, Italy</aff></contrib-group><contrib-group content-type="all"><contrib contrib-type="author"><name>
                            <surname>Sassi</surname>
                            <given-names>Matteo </given-names>
                           </name> <xref ref-type="aff" rid="aff2author2"/></contrib><aff id="aff2author2">Spiele-Autoren-Zunft e.V. - Italy Group, Italy</aff></contrib-group><abstract>
                    <title>Abstract</title>
                    <p>Board game industry is experiencing a strong renewed interest. In the last few years, about 4000 new board games have been designed and distributed each year. Board game players gender balance is reaching the equality, but nowadays the male component is a slight majority. This means that (at least) around 10% of board game players are color blind. How does the board game industry deal with this ? Recently, a raising of awareness in the board game design has started but so far there is a big gap compared with (e.g.) the computer game industry. This paper presents some data about the actual situation, discussing exemplary cases of successful board games.</p>
                    </abstract><pub-date>
                        <day>16</day>
                        <month>1</month>
                        <year>2023</year>
                        </pub-date><volume>35</volume>
                    <issue-acronym>COLOR</issue-acronym>
                    <issue-title>Color Imaging XXVIII: Displaying, Processing, Hardcopy, and Applications</issue-title>
                    <issue>15</issue>
                    <fpage>184-1</fpage>
                    <lpage>184-6</lpage>
                    <permissions>
                         <copyright-statement>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.</copyright-statement>
                        <copyright-year>2023</copyright-year>
                    </permissions><kwd-group><kwd>Color deficiency</kwd><kwd>Color vision</kwd><kwd>Board games</kwd><kwd>Game Design</kwd><kwd>Game Development</kwd></kwd-group></article-meta>
                </front>
                </article>