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Volume: 35 | Article ID: VDA-394
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FastPoints: A state-of-the-art point cloud renderer for Unity
  DOI :  10.2352/EI.2023.35.1.VDA-394  Published OnlineJanuary 2023
Abstract
Abstract

In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud formats with non-programmatic, drag-and-drop support, and creates an out-of-core data structure for large clouds without requiring an explicit preprocessing step; instead, the software renders a decimated point cloud immediately and constructs a shallow octree online, during which time the Unity editor remains fully interactive.

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Elias Neuman-Donihue, Michael Jarvis, Yuhao Zhu, "FastPoints: A state-of-the-art point cloud renderer for Unityin Electronic Imaging,  2023,  pp 394--1 - 394-8,  https://doi.org/10.2352/EI.2023.35.1.VDA-394

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