In this article we present an updated version of a block-wise video motion estimation (ME) algorithm that is intended to be part of real-time frame rate conversion (FRC) software system. As a baseline, we choose a variant of a 3D recursive search (3DRS) algorithm, due to its relative simplicity and known real-time performance potential. We introduce updating of this algorithm, which provides effective multithreaded parallelisation in multicore systems and decreases the number of computations without a noticeable decrease in quality.
Petr Pohl, Valery Anisimovskiy, Igor Kovliga, Alexey Gruzdev, Roman Arzumanyan, "Real-time 3DRS motion estimation for frame-rate conversion" in Proc. IS&T Int’l. Symp. on Electronic Imaging: Image Processing: Algorithms and Systems XVI, 2018, pp 328-1 - 328-5, https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-328