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Volume: 30 | Article ID: art00003
Display Infrastructure for Virtual Environments
  DOI :  10.2352/J.ImagingSci.Technol.2017.61.6.060406  Published OnlineNovember 2017

Display systems suitable for virtual reality applications can prove useful for a variety of domains. The emergence of low-cost head-mounted displays reinvigorated the area of virtual reality significantly. However, there are still applications where full-scale CAVE-type display systems are better suited. Moreover, the cost of most CAVE-type display systems is typically rather high, thereby making it difficult to justify in a research setting. This article aims at providing a design of less costly display technology combined with inexpensive input devices that implements a virtual environment paradigm suitable for such full-scale visualization and simulation tasks. The focus is on cost-effective display technology that does not break a researchers budget. The software framework utilizing these displays combines different visualization and graphics packages to create an easy-to-use software environment that can run readily on this display. A user study was performed to evaluate the display technology and its usefulness for virtual reality tasks using an accepted measure: presence. It was found that the display technology is capable of delivering a virtual environment in which the user feels fully immersed. © 2017 Society for Imaging Science and Technology.

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Thomas Wischgoll, Madison Glines, Tyler Whitlock, Bradley R. Guthrie, Corinne M. Mowrey, Pratik J. Parikh, John Flach, "Display Infrastructure for Virtual Environmentsin Proc. IS&T Int’l. Symp. on Electronic Imaging: Visualization and Data Analysis,  2017,  pp 060406-1 - 060406-11,

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Copyright © Society for Imaging Science and Technology 2018
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