This study searches for a compositional design method for digital fabrication in modeling environments. In this paper, we propose a method of voxel based compositional design for modeling with 3D printers. This method designs composites by allocating voxel patterns with different fill levels in relation to polygon model input. Compared to surface modeling, this method allows for the simple design of modeled composites. Furthermore, as it supports the input and output of STL data, there is no need for particular hardware that is compatible with this method, and it can use modeling environments with typical 3D printers. It is expected that through the application of this method, that this can be applied to designs with material characteristics, such as softness and a center of gravity, by controlling localized composites within the model.
Yusuke Tominaka, Hiroya Tanaka, "Voxel Based Material Distribution with Probability for 3D Printing" in Proc. IS&T Int'l Conf. on Digital Printing Technologies and Digital Fabrication (NIP30), 2014, pp 331 - 334, https://doi.org/10.2352/ISSN.2169-4451.2014.30.1.art00080_1