GMA (Gamut Mapping Algorithm) is an essential technology to color appearance matching across the different devices or media. We have been introduced a design concept of 3D Image-to-Device GMA using compact GBD (Gamut Boundary Descriptor) and its extension into bi-directional versatile
GMA with gamut compression from wide to narrow or gamut expansion from narrow to wide, depending on the image color distribution. Both algorithms were based on the common concept of “
Ryoichi Saito, Hiroaki Kotera, "A Versatile Gamut Mapping for Various Devices" in Proc. IS&T Int'l Conf. on Digital Printing Technologies (NIP21), 2005, pp 408 - 411, https://doi.org/10.2352/ISSN.2169-4451.2005.21.1.art00020_2