Back to articles
Regular Article
Volume: 66 | Article ID: jist1104
Image
1-Way Directional Subpixel Rendering Method for Glasses-free 3D Display
  DOI :  10.2352/J.ImagingSci.Technol.2022.66.1.010507  Published OnlineJanuary 2022
Abstract
Abstract

In this paper, we present an efficient 3D rendering method capable of parallel processing for a glasses-free 3D display based on eye-tracking. The proposed 1WDSR (1-way directional subpixel rendering) method allocates subpixel values according to the average position of the viewer’s left and right eyes, and has high computational efficiency without deteriorating 3D image quality. Experimental results have shown that 3D rendering time is reduced to less than 50% compared to the directional subpixel rendering (DSR) method previously proposed by the author while maintaining 3D rendering accuracy.

Subject Areas :
Views 75
Downloads 17
 articleview.views 75
 articleview.downloads 17
  Cite this article 

Seok Lee, "1-Way Directional Subpixel Rendering Method for Glasses-free 3D Displayin Journal of Imaging Science and Technology,  2022,  pp 010507-1 - 010507-7,  https://doi.org/10.2352/J.ImagingSci.Technol.2022.66.1.010507

 Copy citation
  Copyright statement 
Copyright © Society for Imaging Science and Technology 2022
  Article timeline 
  • received March 2021
  • accepted September 2021
  • PublishedJanuary 2022

Preprint submitted to:
  Login or subscribe to view the content