Display systems suitable for virtual reality applications can prove useful for a variety of domains. The emergence of low-cost head-mounted displays reinvigorated the area of virtual reality significantly. However, there are still applications where full-scale CAVE-type display systems are better suited. Moreover, the cost of most CAVE-type display systems is typically rather high, thereby making it difficult to justify in a research setting.
This article aims at providing a design of less costly display technology combined with inexpensive input devices that implements a virtual environment paradigm suitable for such full-scale visualization and simulation tasks. The focus is on cost-effective display technology that does not break a researchers budget. The software framework utilizing these displays combines different visualization and graphics packages to create an easy-to-use software environment that can run readily on this display.
A user study was performed to evaluate the display technology and its usefulness for virtual reality tasks using an accepted measure: presence. It was found that the display technology is capable of delivering a virtual environment in which the user feels fully immersed.
Thomas Wischgoll, Madison Glines, Tyler Whitlock, Bradley R. Guthrie, Corinne M. Mowrey, Pratik J. Parikh, John Flach, "Display Infrastructure for Virtual Environments" in Journal of Imaging Science and Technology, 2017, pp 060406-1 - 060406-11, https://doi.org/10.2352/J.ImagingSci.Technol.2017.61.6.060406