In this research, computer generated reproductions of colors from a color test chart were analyzed considering type of virtual light, illumination settings, gamma values and background color. In the introduction and theoretical part, a review of relevant research is presented and the importance of testing conditions, 3D illumination and rendering process is explained. In the experimental part, two types of light (standard and photometric) with variations of light intensity were used within mental ray® settings in 3ds Max software. Gamma values varied from 1.8 to 2.2 and illumination settings were adapted to light type. Background color systematically changed from
Nika Bratuž, Dejana Javoršek, Helena Gabrijelčič Tomc, "Defining Optimal Conditions of Colors in 3D Space in Dependence on Gamma Values, Illumination, and Background Color" in Journal of Imaging Science and Technology, 2015, pp 040503-1 - 040503-11, https://doi.org/10.2352/J.ImagingSci.Technol.2015.59.4.040503