In this study, an algorithm was developed for the rendering of texture images with high color fidelity. The algorithm is based on the dichromatic reflection model, which recovers the implicit geometrical information of each pixel position in the texture image by exploiting the interaction between object surface and light. Using the recovered implicit geometrical information and a target color, a new texture image can then be synthesized. The synthesized image was then further modified to give correct texture strength. The algorithm developed in this study can be used for both color and gray texture images. It is suitable for the applications in texture simulation and visualization with the advantage of high color fidelity.
H. L. Shen, J. H. Xin, "Dichromatic Based Rendering of Texture Images with High Color Fidelity" in Journal of Imaging Science and Technology, 2004, pp 246 - 250, https://doi.org/10.2352/J.ImagingSci.Technol.2004.48.3.art00009