
VR research rarely fails in dramatic ways. It frays in the margins. It slips. It drifts. A timestamp is off. A controller desyncs for a moment. A study crashes right as a participant reaches the final task. These moments feel small and forgettable, yet they accumulate. In this paper, we present an exploration into the fusion of Fulcrum, a generalized support system for user-facing studies, and a new and improved ScryVR, a Unity package built to support user-facing VR studies. The combined system offers clear templates, organized study structures, and simple building blocks that help researchers understand and adjust their experiments without getting lost in technical details. To evaluate this solution, two case studies were conducted with this setup as the main tool in their experiment. Ultimately, the system effectiveness greatly streamlined VR setup and automated many crucial aspects of experiment facilitation. However, limitations were made clear primarily in robust error reporting systems, which report in real time and a more diverse solution for analytical tasks.
Levi Scully, Vinh Le, Frederick C. Harris, Sergiu M. Dascalu, "Bridging Unity VR Experiment Templates and Institutional Infrastructure" in Electronic Imaging, 2026, pp 185-1 - 185-7, https://doi.org/10.2352/EI.2026.38.13.ERVR-185