Back to articles
Proceedings Paper
Volume: 38 | Article ID: HPCI-206
Image
Lens Simulation for High-resolution and Multispectral 3D Scenes Using Depth-variant Lens Effects and Distributed Multi-GPU Processing
  DOI :  10.2352/EI.2026.38.11.HPCI-206  Published OnlineMarch 2026
Abstract
Abstract

Full optical simulations of 3D scenes using commercial ray-tracing tools such as Speos provide physically accurate results but suffer from excessive computation time. To overcome this limitation, we propose a hybrid simulation pipeline that separates scene rendering and lens modeling into two stages. First, Zemax is used to precompute lens characteristics including distortion maps, depth-variant relative illumination, and a library of depth-dependent point spread functions (PSFs). Second, Speos is employed to render the ideal camera scene and per-pixel depth maps without optical degradation. Finally, a distributed multi-GPU system efficiently applies the Zemax-derived optical degradations to the Speos-rendered images. This approach significantly reduces simulation time while retaining the essential physical properties of lens degradation. The proposed framework provides realistic image formation data for testing computer vision and imaging system design.

Subject Areas :
Views 3
Downloads 0
 articleview.views 3
 articleview.downloads 0
  Cite this article 

Seonghyeon Kang, Jeongyoung Shin, Sangmin Kim, Jeongwook Lee, Sung-Su Kim, Yitae Kim, Jinhee Kim, "Lens Simulation for High-resolution and Multispectral 3D Scenes Using Depth-variant Lens Effects and Distributed Multi-GPU Processingin Electronic Imaging,  2026,  pp 206-1 - 206-6,  https://doi.org/10.2352/EI.2026.38.11.HPCI-206

 Copy citation
  Copyright statement 
Copyright ©2026 Society for Imaging Science and Technology 2026
ei
Electronic Imaging
2470-1173
2470-1173
Society for Imaging Science and Technology
IS&T 7003 Kilworth Lane, Springfield, VA 22151 USA