Back to articles
Article
Volume: 34 | Article ID: ERVR-271
Image
Erasmus XR - Immersive experiences in European academic institutions
  DOI :  10.2352/EI.2022.34.12.ERVR-271  Published OnlineJanuary 2022
Abstract
Abstract

This paper discusses the Erasmus XR project which responds to the urgent need to enrich the existing educational programs for both cultural and media managers, but also for artists aspiring to connect with their audiences in the digital space. The project’s overall goal is to develop an educational offer for these groups in the field of immersive media (XR), and ways of using these media to engage audiences. More specifically, the project aims at increasing the skills and competences of the participants in designing and evaluating immersive experiences in order to effectively manage, disseminate, and produce culture in the digital sphere.

Subject Areas :
Views 23
Downloads 2
 articleview.views 23
 articleview.downloads 2
  Cite this article 

Adnan Hadziselimovic, "Erasmus XR - Immersive experiences in European academic institutionsin Electronic Imaging,  2022,  pp 271-1 - 271-6,  https://doi.org/10.2352/EI.2022.34.12.ERVR-271

 Copy citation
  Copyright statement 
Copyright This work is licensed under the CC BY-NC-SA 4.0 (Attribution-NonCommercial-ShareAlike 4.0 International License). To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/. 2022
ei
Electronic Imaging
2470-1173
2470-1173
Society for Imaging Science and Technology
IS&T 7003 Kilworth Lane, Springfield, VA 22151 USA