3D-LUTs are widely used in cinematography to map one gamut into another or to provide different moods to the images via artistic color transformations. Most of the time, these transformations are computed off-line and their sparse representations stored as 3D-LUTs into digital cameras
or on-set devices. In this way, the director and the on-set crew can see a preview of the final results of the color processing while shooting. Unfortunately, these kind of devices have strong hardware constraints, so the 3D-LUTs shall be as small as possible, but always generating artefact-free
images. While for the SDR viewing devices this condition is guaranteed by the dimension 33×33×33, for the new HDR and WCG displays much larger and not feasible 3DLUTs are needed to generate acceptable images. In this work, the uniform lattice constrain of the 3D-LUT has been removed.
Therefore, the position of the vertices can be optimized by minimizing the color error introduced by the sparse representation. The proposed approach has shown to be very effective in reducing the color error for a given 3D-LUT size, or the size for a given error.