Back to articles
Articles
Volume: 30 | Article ID: art00005
Image
A neuroscientific approach to exploring fundamental questions in VR
  DOI :  10.2352/ISSN.2470-1173.2018.03.ERVR-435  Published OnlineJanuary 2018
Abstract

Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscientists. Here we provide an overview of a programme designed by a group of psychologists, neuroscientists and VR specialists to address some of the most outstanding issues in the field ranging from the very low-level (for example, how the brain processed motion-in-depth signals generated by stereoscopic display devices) to the very high level (how virtual environments can lead to a sense of immersion and emotional engagement). We present data from psychophysical, electrophysiological and neuroimaging experiments and explain how different research methodologies can be applied to different problems in the field of VR/AR. We end by describing an open-source, extensible software package for studying issues in VR that can interface to common laboratory measurement equipment and discussing future directions and challenges facing the neuroscience and VR engineering communities.

Subject Areas :
Views 142
Downloads 7
 articleview.views 142
 articleview.downloads 7
  Cite this article 

Alex Wade, Cade McCall, Theodoros Karapanagiotidis, Guy Schofield, Catherine Preston, Tom Hartley, Milena Kaestner, Aidan Horner, Ryan Maloney, Jonny Smallwood, Elizabeth Jefferies, Marina Bloj, Julie Harris, "A neuroscientific approach to exploring fundamental questions in VRin Proc. IS&T Int’l. Symp. on Electronic Imaging: The Engineering Reality of Virtual Reality,  2018,  pp 435-1 - 435-6,  https://doi.org/10.2352/ISSN.2470-1173.2018.03.ERVR-435

 Copy citation
  Copyright statement 
Copyright © Society for Imaging Science and Technology 2018
72010604
Electronic Imaging
2470-1173
Society for Imaging Science and Technology