Immersive Analytics investigates how novel interaction and display technologies may support analytical reasoning and decision making. The Immersive Analytics initiative of Monash University started early 2014. Over the last few years, a number of projects have been developed or extended in this context to meet the requirements of semi- or full-immersive stereoscopic environments. Different technologies are used for this purpose: CAVE2™ (a 330 degree large-scale visualization environment which can be used for educative and scientific group presentations, analyses and discussions), stereoscopic Powerwalls (miniCAVEs, representing a segment of the CAVE2 and used for development and communication), Fishtanks, and/or HMDs (such as Oculus, VIVE, and mobile HMD approaches). Apart from CAVE2™ all systems are or will be employed on both the Monash University and the University of Konstanz side, especially to investigate collaborative Immersive Analytics. In addition, sensiLab extends most of the previous approaches by involving all senses, 3D visualization is combined with multi-sensory feedback, 3D printing, robotics in a scientific-artistic-creative environment.
Björn Sommer, David G. Barnes, Sarah Boyd, Thomas Chandler, Maxime Cordeil, Tobias Czauderna, Mathias Klapperstück, Karsten Klein, Toan D. Nguyen, Hieu Nim, Kingsley Stephens, Dany Vohl, Stephen Wang, Elliott Wilson, Yan Zhu, Jian Li, Jon Mccormack, Kim Mariott, Falk Schreiber, "3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz" in Proc. IS&T Int’l. Symp. on Electronic Imaging: Stereoscopic Displays and Applications XXVIII, 2017, pp 179 - 187, https://doi.org/10.2352/ISSN.2470-1173.2017.5.SDA-109