Virtual reality is rapidly becoming a pervasive component in the field of computing. From head mounted displays to CAVE virtual environments, realism in user immersion has continued to increase dramatically. While user interaction has made significant gains in the past few years, visual quality within the virtual environment has not. Many CAVE frameworks are built on libraries that use rasterization methods which limit the extent to which complex lighting models can be implemented. In this paper, we seek to remedy this issue by introducing the NVIDIA OptiX real-time raytracing framework to the CAVE virtual environment. A rendering engine was first developed using NVIDIA OptiX before being ported to the CalVR virtual reality framework, which allows running OptiX in CAVE environments as well as modern consumer HMDs such as the Oculus Rift.
Dylan McCarthy, J¨ Urgen P. Schulze, "Distributed VR Rendering Using NVIDIA OptiX" in Proc. IS&T Int’l. Symp. on Electronic Imaging: The Engineering Reality of Virtual Reality, 2017, pp 36 - 41, https://doi.org/10.2352/ISSN.2470-1173.2017.3.ERVR-095