Back to articles
Articles
Volume: 28 | Article ID: art00004
Image
Towards Naturally Grabbing and Moving Objects in VR
  DOI :  10.2352/ISSN.2470-1173.2016.4.ERVR-415  Published OnlineFebruary 2016
Abstract

Many VR applications require picking and moving of virtual objects. Many gesture based solutions do not work reliably, whereas controller based methods are not as natural as hand pose recognition. Tethered controllers add the issue of a cable being in the user’s way. We developed a gesture interface using a Leap Motion finger tracker attached to an Oculus Rift DK2 and implemented three ways of interacting with objects: innate pinching, magnetic force, and a physical button attached to the index finger. We built a virtual reality test scenario, in which the user needs to move virtual objects between shelves to sort them. Initial testing shows that grabbing with the button works better than the other two more natural methods. Besides the user interaction techniques, we also report on our practical experiences using Oculus Rift, Leap Motion and the button with the Unity 3D development platform.

Subject Areas :
Views 58
Downloads 12
 articleview.views 58
 articleview.downloads 12
  Cite this article 

Jonathan Lin, Jürgen P Schulze, "Towards Naturally Grabbing and Moving Objects in VRin Proc. IS&T Int’l. Symp. on Electronic Imaging: The Engineering Reality of Virtual Reality,  2016,  https://doi.org/10.2352/ISSN.2470-1173.2016.4.ERVR-415

 Copy citation
  Copyright statement 
Copyright © Society for Imaging Science and Technology 2016
72010604
Electronic Imaging
2470-1173
Society for Imaging Science and Technology
7003 Kilworth Lane, Springfield, VA 22151 USA