This paper is an attempt to integrate a wide variety of psychophysical experiments into a computational model to calculate color appearance. Having described the fundamentals of such a model, we turn to applying this model to printing wide dynamic range, real-life scenes and finding the best reproduction of an image with limited printer gamut.
John McCann, "Lessons Learned from Mondrians Applied to Real Images and Color Gamuts" in Proc. IS&T 7th Color and Imaging Conf., 1999, pp 1 - 8, https://doi.org/10.2352/CIC.1999.7.1.art00001