A technique to perform full spectral based color calculations through an extension of OpenGL has been created. This method of color computations is more accurate than the standard RGB model that most computer graphics algorithms utilize. By maintaining full wavelength information in color calculations, it is also possible to interactively simulate and display many important color phenomena such as metamerism and fluorescence. This technique is not limited to creating simple images suitable for interactive display, however. Using this extension, it is also possible to synthesize spectroradiometric images of arbitrary spatial and spectral resolution, for use in color imaging system analysis.
Garrett M. Johnson, Mark D. Fairchild, "Computer Synthesis of Spectroradiometric Images for Color Imaging Systems Analysis" in Proc. IS&T 6th Color and Imaging Conf., 1998, pp 150 - 153, https://doi.org/10.2352/CIC.1998.6.1.art00031