The World Wide Web has become a widely used multi-media platform. The Virtual Reality Modeling Language (VRML) was created to be a standard representation for interactive 3D graphics on the web. Like all web-based publishing, making 3D worlds that are visually similar and effective across browsers and across computing platforms is difficult.The VRML Color Fidelity Working group was formed in early 1997 to try and address some of the color fidelity problems in the VRML specification and implementation. This paper will describe the goals and process the group is using to make VRML worlds “look the same” across all browsers and all platforms. While this work is targeted towards VRML, many of the issues are common to desktop graphics and web-based color in general.
Maureen C. Stone, "Color in Web-based 3D Graphics" in Proc. IS&T 5th Color and Imaging Conf., 1997, pp 27 - 32, https://doi.org/10.2352/CIC.1997.5.1.art00006