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Volume: 16 | Article ID: art00004
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Retinal HDR Images: Intraocular Glare and Object Size
  DOI :  10.2352/CIC.2008.16.1.art00004  Published OnlineJanuary 2008
Abstract

Starting from measured scene luminances, we calculated the retinal luminance images of High Dynamic Range (HDR) test targets. These test displays contain 40 gray squares with a 50% average surround. In order to approximate a natural scene the surround area was made up of half-white and half-black squares of different sizes. In this way, the spatial-frequency distribution approximates a 1/f function of energy vs. spatial frequency. We compared images with 2.7 and 5.4 optical density ranges. Although the target luminances are very different, after computing the retinal image according to the CIE scatter glare formula, we have found that the retinal luminance ranges are very similar. Intraocular glare strongly restricts the range of the retinal image. Further, uniform, equiluminant target patches are spatially transformed to different gradients with unequal retinal luminances. The usable dynamic range of the display correlates with the range of retinal luminances. Observers report that appearances of white and black squares are constant and uniform, despite the fact that the retinal stimuli are variable and non-uniform. Human vision uses complex spatial processing to calculate appearance from retinal luminance arrays. Our spatial image processing increases apparent contrast with increased white area in the surround. Spatial vision counteracts glare. The spatial contrast mechanism is much more powerful when compared with retinal, rather than with target luminances. This study adds additional evidence that human vision uses spatial image processing to synthesize appearance, rather than using the array of independent retinal responses.

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  Cite this article 

John J. McCann, Alessandro Rizzi, "Retinal HDR Images: Intraocular Glare and Object Sizein Proc. IS&T 16th Color and Imaging Conf.,  2008,  pp 16 - 21,  https://doi.org/10.2352/CIC.2008.16.1.art00004

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