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Volume: 2 | Article ID: art00066
Evaluation of Texture Mapping Algorithms
  DOI :  10.2352/CGIV.2004.2.1.art00066  Published OnlineJanuary 2004

Five texture mapping algorithms were developed for simulating textures of physical objects on a CRT. Twenty-one thread winding cards with different colours were captured by a digital camera for generating texture profiles which were used to describe the statistical colour distributions of images. A pair comparison method was used to assess the performance of various texture mapping algorithms. A total of 42000 judgements were made by a panel of 10 normal colour vision observers. The results showed that realistic appearance can be achieved by mapping a single set of tristimulus values onto a texture profile specified by the colour distribution only in luminance factor channel.

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B. Han, G. Hong, G. Cui, M. R. Luo, "Evaluation of Texture Mapping Algorithmsin Proc. IS&T CGIV 2004 Second European Conf. on Colour in Graphics, Imaging, and Vision,  2004,  pp 332 - 336,

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