In this paper, a new technique to simulate apparel products is introduced. The technique includes two issues: texture mapping and color fidelity. A texture grid is generated interactively to map the pixels in the target area onto the texture space. Through this grid, user can subtly twist and stretch the texture to achieve realistic effects. As the proposed texture mapping technique is image based, the computation complication and the mapping distortion caused by three-dimensional (3D) models can be avoided. We employ the dichromatic model to achieve the color fidelity. The color signals in the target area are divided into two linear components according to the model. Then only one component is substituted by the new color specified by users while the other one is held. This substitution technique is accomplished automatically and can keep the illuminant distribution on the target area unchanged.
J.H. Xin, H.L. Shen, P. Wang, "Apparel Products Simulation Using Texture Mapping with Color Fidelity" in Proc. IS&T CGIV 2004 Second European Conf. on Colour in Graphics, Imaging, and Vision, 2004, pp 41 - 45, https://doi.org/10.2352/CGIV.2004.2.1.art00009