yoloYouTubeYou only look once v3 (YOLOv3)YOLOv5YOLOv8YOLO-RYOLOYolov5You only look once (YOLO)YOLOv7-tinyYOLOX
Z
Z numberZEISSZERNIKEZoom FatigueZero Parallax SettingZ-type SchlierenZero-Shot ClassificationZERNIKE MOMENTSZebra EmbryoZernike polynomial
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0.8um pixel
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1-bit matrix completion180 degree images100 Hue test108 Megapixel1/f noise1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS
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2.5D printing2D AND 3D CONVERTIBLE DISPLAY2.5 D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2D printing2D2.5D2AFC2.5D reconstruction2D DCT2D VIEWS2D and 3D video2D-plus-depth video2D to Hologram conversion2D metrics2-d scale
3
3D SHAPE INDEXING AND RETRIEVAL3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D Video3-T pixel3D recursive search3D-human body detection3D halftoning3D print3D SALIENCY3D Meshes3D Models3D Computer Graphics3D Compression3D object shape3D Image Processing3D RANGE IMAGING3-D RECONSTRUCTION3D MODELLING3d localization360-deg quality assessment360-DEGREE IMAGE3D shape analysis3D Quality3D Video Conferencing3D communications360-degree video3D displays3DSR3D Gaussian splatting3D MESHES3D Display360-degree3D reconstruction3DMM3D VISUALIZATION3D Compression and Encryption3D Lidar3D Scene Reconstruction3D-CNN3D MESH3D Iterative Halftoning360° STEREO PANORAMAS3D TV3D cinema and TV360-Degree Video Technology3D PROFILE3D USER INTERFACES3D visual representation3D-high efficiency video coding3D DISPLAY3d mapping360x3D scene capture3-D SHAPE RECOVERY3A ALGORITHMS360 Video3D encoding3D3D vision3D surface structure based halftoning3D glasses3D COMPRESSION AND ENCRYPTION3D STIMULI3d video3D IMAGE3d3D Range Data Encoding3D-printing3D Reconstruction3D Color Printing360-degree imaging3D-assisted features3D/4D SCANNING3D localization3D mesh simplification35MM FILM DIGITIZATION3D projector3D-Anisotropic smoothing3DCNN3D Scene Reconstruction and Modeling3D human-centered technologies3D point cloud3D audio3D imaging3D ACQUISITION ARCHITECTURE360° VIDEO3D INTERACTION3D printer3D RECOVERY3D range geometry3D Print Appearance3D colour Digital Image Correlation3D digitization and dissemination3D localization and mapping3D Printing3D recovery3D affine transformation3D Point Cloud3D Range Data Compression360 degree images3D modelling3D capture3D scanning3D Mapping3D PRINTER3D shape3D printing360-degree content3D Communications360° video3D Curvelet3ARRI footage3D range scanning3D depth sensing3D HALFTONING360 IMAGING3D RECONSTRUCTION3D rigid transformations3D Vision3D Immersion3D digital halftoning3D/2D Visuals3D modeling3D STACK3D Modeling3D Range Data3D surface reproduction360-degree Image3D TRANSFORMATION3D Imaging3D compression3D model3D camera3D Data Sources3D Halftoning3D adaptive halftoning3D-HEVC3D image compression3D Digital Image Correlation3D EDUCATIONAL MATERIAL3D Tracking3D connected tube model3D scene flow estimation360-degree videos3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications360-video360-degree video streaming3D depth-map3D/4D Data Processing and Filtering360VR3D mapping and localization3D objects3D warping3D video processing3D scene classification3D optical scans3D data processing3D surface3D Saliency3D-shooting3D position measurement of people3D DIGITIZATION METHOD FOR OIL PAINTINGS3D Telepresence3D Data Processing3D theater program listing3D Measurement3D-color perception3D display3D refinement3D shape indexing and retrieval3D mesh360-degree image projection360 degrees video360-degree art exhibition3D CAMERAS3D perception360 panorama3D stereo vision3D/4D Scanning3D video3D-LUT3D MODEL3D face alignment3D PRINTING3D Morphable Model360-degree images3D Object Detection
Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated.
Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated.