133-MEGAPIXEL1 MICRON PIXELS1st and 2nd FM generation 3D halftoning1/f noise108 Megapixel100 Hue test1-bit matrix completion180 degree images
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2D-plus-depth video2D and 3D video2-d scale2D metrics2D to Hologram conversion2D DCT2D VIEWS2.5D reconstruction2D printing2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2AFC2.5D2D2D AND 3D CONVERTIBLE DISPLAY2.5D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2x2 On-chip Lens2.5 D printing
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3D Saliency3D surface3D Gaussian Splatting3D data processing3D optical scans3D video processing3D scene classification3D objects3D warping3D mapping and localization3D/4D Data Processing and Filtering360VR360-video360-degree video streaming3D depth-map3D Morphable Model3D Object Detection360-degree images3D face alignment3D PRINTING3D MODEL3D/4D Scanning3D video3D-LUT360-degree image projection3D CAMERAS360 degrees video360-degree art exhibition360 panorama3D perception3D stereo vision3D shape indexing and retrieval3D mesh3D-color perception3D display3D refinement3D Measurement3D theater program listing3D position measurement of people3D-shooting3DLUT3D DIGITIZATION METHOD FOR OIL PAINTINGS3D Data Processing3D image3D Telepresence3D skeletal joint point cloud; deep learning; PointNet++ method3D/2D Visuals3D modeling3D rigid transformations3D RECONSTRUCTION3D digital halftoning3D Vision3D Immersion3D HALFTONING360 IMAGING3D Curvelet3ARRI footage360° video3D range scanning3D depth sensing3D printing360-degree content3D Communications3D PRINTER3D shape3D Range Data Compression360 degree images3D modelling3D Mapping3D scanning3D capture3D Printing3D recovery3D affine transformation3D Point Cloud360-degree videos3D connected tube model3D scene flow estimation3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications3D EDUCATIONAL MATERIAL3D Tracking3D image compression3D Digital Image Correlation3D camera3D Halftoning3D Data Sources3D adaptive halftoning3D-HEVC3D TRANSFORMATION3D compression3D Imaging3D model360-degree Image3D Range Data3D surface reproduction3D STACK3D Modeling3D Reconstruction3D Color Printing360-degree imaging3D CG Image3D Range Data Encoding3d3D-printing3D STIMULI3d video3A Algorithms3D IMAGE3D encoding3D3D vision3DGS3D glasses3D COMPRESSION AND ENCRYPTION3D surface structure based halftoning3d mapping360x3D scene capture3-D SHAPE RECOVERY3A ALGORITHMS360 Video3D visual representation3D-high efficiency video coding3D DISPLAY3D USER INTERFACES3D TV3D cinema and TV3D PROFILE360-Degree Video Technology3D colour Digital Image Correlation3D Print Appearance3D localization and mapping3D digitization and dissemination3D range geometry3D ACQUISITION ARCHITECTURE3D audio3D imaging3D INTERACTION360° VIDEO3D printer3D RECOVERY3D Photogrammetry3DCNN3D-Anisotropic smoothing3D Scene Reconstruction and Modeling3D human-centered technologies3D point cloud3D mesh simplification35MM FILM DIGITIZATION3D projector3D/4D SCANNING3D localization3D-assisted features360-DEGREE IMAGE360-deg quality assessment3D shape analysis3D Quality3D Video Conferencing3D RANGE IMAGING3D Image Processing3D MODELLING3-D RECONSTRUCTION3d localization3D Models3D object shape3D Computer Graphics3D Compression3D SALIENCY3D Meshes3-T pixel3D Video3D recursive search3D-human body detection3D halftoning3D print3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D SHAPE INDEXING AND RETRIEVAL3D MESH360° STEREO PANORAMAS3D Iterative Halftoning3D Lidar3D Scene Reconstruction3D-CNN3D VISUALIZATION3D Compression and Encryption3DMM3D reconstruction3D MESHES3D Display360-degree3D Gaussian splatting3DSR3DViewers360-degree video3D communications3D displays
Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated.
Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated.