yoloYou only look once v3 (YOLOv3)YouTubeYOLOv5YOLOv8YOLOYOLO-RYolov5YOLOXYOLOv7-tinyYou only look once (YOLO)
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Z numberZERNIKEZEISSZero Parallax SettingZoom FatigueZ-type SchlierenZero-Shot ClassificationZebra EmbryoZernike polynomialZERNIKE MOMENTS
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0.8um pixel
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180 degree images1-bit matrix completion108 Megapixel1/f noise100 Hue test1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS
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2D AND 3D CONVERTIBLE DISPLAY2.5D printing2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D PRINTING2.5 D printing2D printing2-D barcodes2D-TO-3D CONVERSION ARTIFACTS2AFC2D2.5D2D VIEWS2D DCT2.5D reconstruction2D-plus-depth video2D and 3D video2D metrics2-d scale2D to Hologram conversion
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3d localization3D MODELLING3-D RECONSTRUCTION3D RANGE IMAGING3D Image Processing3D Video Conferencing3D Quality3D shape analysis360-DEGREE IMAGE360-deg quality assessment3D object shape3D Compression3D Computer Graphics3D Models3D print3D halftoning3D-human body detection3D recursive search3-T pixel3D Video3D SALIENCY3D Meshes3D SHAPE INDEXING AND RETRIEVAL3D SCENE RECONSTRUCTION AND MODELING3D and 2D3D-CNN3D Lidar3D Scene Reconstruction360° STEREO PANORAMAS3D Iterative Halftoning3D MESH3D reconstruction3D Compression and Encryption3D VISUALIZATION3DMM3D Gaussian splatting360-degree3D MESHES3D Display3D displays360-degree video3D communications3DViewers3DSR3D-printing3D Range Data Encoding3d360-degree imaging3D Color Printing3D Reconstruction3D glasses3D COMPRESSION AND ENCRYPTION3D surface structure based halftoning3D vision3D3D encoding3D IMAGE3d video3D STIMULI3D DISPLAY3D-high efficiency video coding3D visual representation360 Video3A ALGORITHMS360x3D scene capture3-D SHAPE RECOVERY3d mapping3D PROFILE360-Degree Video Technology3D cinema and TV3D TV3D USER INTERFACES3D range geometry3D localization and mapping3D digitization and dissemination3D colour Digital Image Correlation3D Print Appearance3D RECOVERY3D printer3D INTERACTION360° VIDEO3D ACQUISITION ARCHITECTURE3D audio3D imaging3D projector3D mesh simplification35MM FILM DIGITIZATION3D human-centered technologies3D point cloud3D Scene Reconstruction and Modeling3D-Anisotropic smoothing3DCNN3D-assisted features3D localization3D/4D SCANNING3D digital halftoning3D Vision3D Immersion3D rigid transformations3D RECONSTRUCTION3D modeling3D/2D Visuals3D depth sensing3D range scanning3D Curvelet3ARRI footage360° video360 IMAGING3D HALFTONING3D shape3D PRINTER3D Communications360-degree content3D printing3D Point Cloud3D affine transformation3D recovery3D Printing3D Mapping3D scanning3D capture3D modelling360 degree images3D Range Data Compression3D Tracking3D EDUCATIONAL MATERIAL3D Video Communications3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING360-degree videos3D scene flow estimation3D connected tube model3D-HEVC3D adaptive halftoning3D Halftoning3D Data Sources3D camera3D Digital Image Correlation3D image compression360-degree Image3D model3D compression3D Imaging3D TRANSFORMATION3D Modeling3D STACK3D surface reproduction3D Range Data3D data processing3D optical scans3D Saliency3D surface3D warping3D objects3D scene classification3D video processing3D/4D Data Processing and Filtering360VR3D mapping and localization360-degree video streaming3D depth-map360-video3D PRINTING3D face alignment3D MODEL3D Object Detection360-degree images3D Morphable Model3D stereo vision360 panorama3D perception3D CAMERAS360 degrees video360-degree art exhibition360-degree image projection3D video3D-LUT3D/4D Scanning3D refinement3D-color perception3D display3D mesh3D shape indexing and retrieval3D Data Processing3D Telepresence3D DIGITIZATION METHOD FOR OIL PAINTINGS3D position measurement of people3D-shooting3D Measurement3D theater program listing
The paper represents regular method of synthesis of a bit signal for the wireless communication networks using frequency manipulation for coding of the transferred information. The synthesized signal has two-level envelope and low sidelobe level in the set area of a spectrum. The
synthesis method is based on repeated operations of a delay and addition of initial sequence of pulses with rectangular envelope. As a result of synthesis the signal with pulse-width modulation is obtained. Software implementation of the algorithm was created using development environment
NI LabVIEW. Temporal and spectral properties of the signal are researched. The signal can also find application in Doppler's ultrasonic systems that use high-powered nonlinear amplifiers.