Subsurface scattering gives a distinct look to many everyday objects. However, until now, systems to acquire subsurface scattering have assumed that the subsurface displacement and angle of scattering are completely independent of the angle of incident. While this independence substantially simplifies the acquisition and rendering of materials where it holds true, it makes the acquisition of other materials impossible. In this paper, we demonstrate a system that can quickly acquire the full anisotropic subsurface scattering at a given point. Unlike many existing commercial acquisition systems, our system can be assembled from off-the-shelf optical component and 3D printed/cut parts, making it accessible at a low price. We validate our device by measuring and fitting a dipole model for material exhibiting isotropic subsurface scattering as well as comparing real-world appearance with rendering of anisotropic material under incident laser beam illumination.
When a scene’s image rights need to be protected e.g. a stage performance, it is valuable to use human imperceptible methods to forcibly add markers to a camera’s perception of the scene regardless of the camera’s precise location, focus distance, or shutter speed. This work expands upon extant methods for adding human imperceptible, camera perceptible markers to scenes but does so with the assumption that the photographer will take natural steps to avoid capturing the markers. The proposed method utilizes a combination of a traditional method of adding an image to the scene, and projections from the scene onto the camera’s entrance pupil. This method is intended to function even when the target camera utilizes an IR filter and has a shutter speed 1/60 s. More interestingly, the combination of traditional images with projecting onto the camera allows this method to not be reliant upon knowledge of the camera’s focus settings, or the precise location of the camera. It is, however, marred by numerous other requirements which make the method unreliable.