You only look once (YOLO)YOLOXYolov5YOLO-RYOLOYOLOv8YOLOv5YouTubeYou only look once v3 (YOLOv3)yolo
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ZERNIKE MOMENTSZernike polynomialZebra EmbryoZ-type SchlierenZoom FatigueZero Parallax SettingZEISSZERNIKEZ number
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0.8um pixel
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1 MICRON PIXELS133-MEGAPIXEL1st and 2nd FM generation 3D halftoning100 Hue test1/f noise108 Megapixel180 degree images1-bit matrix completion
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2D to Hologram conversion2-d scale2D metrics2D and 3D video2D-plus-depth video2.5D reconstruction2D VIEWS2D DCT2.5D2D2AFC2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2D printing2.5 D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D printing2D AND 3D CONVERTIBLE DISPLAY
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3D Measurement3D theater program listing3D DIGITIZATION METHOD FOR OIL PAINTINGS3D position measurement of people3D-shooting3D Data Processing3D Telepresence3D shape indexing and retrieval3D mesh3D display3D-color perception3D refinement3D/4D Scanning3D-LUT3D video3D CAMERAS360 degrees video360-degree art exhibition360-degree image projection3D stereo vision360 panorama3D perception3D Morphable Model3D Object Detection360-degree images3D PRINTING3D MODEL3D depth-map360-degree video streaming360-video3D mapping and localization360VR3D/4D Data Processing and Filtering3D video processing3D scene classification3D warping3D objects3D Saliency3D surface3D data processing3D optical scans3D Range Data3D surface reproduction3D STACK3D Modeling3D TRANSFORMATION3D model3D compression3D Imaging360-degree Image3D image compression3D Digital Image Correlation3D Halftoning3D Data Sources3D camera3D-HEVC3D adaptive halftoning360-degree videos3D scene flow estimation3D connected tube model3D Video Communications3D/4D DATA PROCESSING AND FILTERING3D Shape Indexing and Retrieval3D EDUCATIONAL MATERIAL3D Tracking360 degree images3D Range Data Compression3D Mapping3D scanning3D capture3D modelling3D recovery3D Printing3D Point Cloud3D affine transformation3D printing3D Communications360-degree content3D shape3D PRINTER360 IMAGING3D HALFTONING3D range scanning3ARRI footage3D Curvelet360° video3D depth sensing3D/2D Visuals3D modeling3D rigid transformations3D RECONSTRUCTION3D digital halftoning3D Immersion3D Vision3D/4D SCANNING3D localization3D-assisted features3D Scene Reconstruction and Modeling3DCNN3D-Anisotropic smoothing3D human-centered technologies3D point cloud3D projector35MM FILM DIGITIZATION3D mesh simplification3D INTERACTION360° VIDEO3D ACQUISITION ARCHITECTURE3D imaging3D audio3D RECOVERY3D printer3D colour Digital Image Correlation3D Print Appearance3D localization and mapping3D digitization and dissemination3D range geometry3D USER INTERFACES3D TV3D PROFILE3D cinema and TV3-D SHAPE RECOVERY360x3D scene capture3d mapping360 Video3A ALGORITHMS3D-high efficiency video coding3D visual representation3D DISPLAY3d video3D STIMULI3D IMAGE3D vision3D3D encoding3D COMPRESSION AND ENCRYPTION3D glasses3D surface structure based halftoning3D Reconstruction360-degree imaging3D Color Printing3D-printing3D Range Data Encoding3d3DSR360-degree video3D communications3D displays360-degree3D Display3D MESHES3D Gaussian splatting3D Compression and Encryption3D VISUALIZATION3DMM3D reconstruction360° STEREO PANORAMAS3D Iterative Halftoning3D MESH3D Scene Reconstruction3D Lidar3D-CNN3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D SHAPE INDEXING AND RETRIEVAL3D Meshes3D SALIENCY3D-human body detection3D recursive search3-T pixel3D Video3D print3D halftoning3D Models3D object shape3D Compression3D Computer Graphics3D shape analysis360-DEGREE IMAGE360-deg quality assessment3D Video Conferencing3D Quality3D RANGE IMAGING3D Image Processing3d localization3D MODELLING3-D RECONSTRUCTION
Stereoscopic image separation can be improved with parallax barriers consisting of single color filter strips. A novel spatially multiplexed autostereoscopic 3D display design with wavelengthselective color filters is presented here. In comparison to common parallax barriers the resolution
and brightness are enhanced by factor two. High quality image separation can be provided by using narrow-band RGB-backlights and bandpass barrier-filter. The newly introduced arrangement is realized as a slanted color stripe structure based on a regular RGB-display panel. In this paper we
discuss the static color filter design and the influence of the barrier gaps on the uniformity of light emission.