This paper describes a software package called 3D Distortion Model (3DDM), which we developed to provide a better understanding of stereoscopic display design. The software is based on contemporary geometric models of stereoscopic perception from the scientific literature. The user can input stereoscopic display design parameters, and the software will calculate the resultant image metrics and perceptual space distortions. There are several options for visualization of these results. In a live mode option, subsequent changes to design parameters will update calculations and imagery in real time. Additionally, the user can lock specific parameter values and explore how changes in one input variable will necessitate changes in another. Using both numerical output and provided figures, the user can predict how specific parameter changes and subsequent perceptual distortions may impact the usability of the display itself. This software provides the capability for considering scene information, display design and the human user experience.
Design Engineering is an innovative field that usually combines a number of disciplines, such as material science, mechanics, electronics, and/or biochemistry, etc. New immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), are currently in the process of being widely adapted in various engineering fields. It is a proven fact that the modeling of spatial structures is supported by immersive exploration. But the field of Design Engineering reaches beyond standard engineering tasks. With this review paper we want to achieve the following: define the term “Immersive Design Engineering”, discuss a number of recent immersive technologies in this context, and provide an inspiring overview of work that belongs to, or is related to the field of Immersive Design Engineering. Finally, the paper concludes with definitions of research questions as well as a number of suggestions for future developments.