Millions of Stereoscopic 3D capable TVs were sold into the consumer market from 2007 through to 2016. A wide range of display technologies were supported including rear-projection DLP, Plasma, LCD and OLED. Some displays supported the Active 3D method using liquid-crystal shutter glasses, and some displays supported the Passive 3D method using circularly polarised 3D glasses. Displays supporting Full-HD and Ultra-HD (4K) resolution were available in sizes ranging from 32" to 86" diagonal. Unfortunately display manufacturers eventually changed their focus to promoting other display technologies and 2016 was the last year that new 3D TVs were made for the consumer market. Fortunately, there are still millions of 3D displays available through the secondhand- market, however it can be difficult to know which displays have 3D display support. This paper will provide a listing of specifically Passive 3D TVs manufactured by LG, however it has been our experience that the 3D quality varied considerably from one display to another hence it is necessary to qualify the quality of the 3D available on these displays using a testing technique that will be described in the paper.
This document provides an overview of the 31st Stereoscopic Displays and Applications conference and an introduction to the conference proceedings.
The purpose of this research is to clarify the effects of binocular parallax in 360-degree images. Specifically, we measured and analyzed gazes during viewing stimuli for 60 seconds with different parallax distributions. The parallax distributions were four types of all 2D / all 3D / left and right 3D / front and back 3D. From the results, it was suggested that disparity distributions changed the viewing behavior with the passage of time, and even if parallax is added to a part of the image, the subjective stereoscopic effect increased. From these facts, it is suggested that there is effective 3D representation in the 360-degree images.
This paper focuses on at-home electronic gaming systems with true stereoscopic displays that were produced for the consumer electronic market and made available for retail purchase and aims to be the most accurate historical account to date. Systems which floor set in retailers and achieved some amount of consumer sell through will be organized chronologically by the date of their release, establishing an accurate timeline in which a historical account may be presented. The technical specifications, hardware designs, user interfaces and software releases will be summarized and determine which stereoscopic category each fall into based on the specific format the medium's content is presented in and device in which it is displayed.