This article provides elements to answer the question: how to judge general stylistic color rendering choices made by imaging devices capable of recording HDR formats in an objective manner? The goal of our work is to build a framework to analyze color rendering behaviors in targeted regions of any scene, supporting both HDR and SDR content. To this end, we discuss modeling of camera behavior and visualization methods based on the IC T C P /ITP color spaces, alongside with example of lab as well as real scenes showcasing common issues and ambiguities in HDR rendering.
This paper explores the relationship between additive and subtractive mixing for printing colour. Using mica pigments that are based on additive colour mixing principles, that when combined, create white. Although currently used for decorative effects for printing, can present a challenge to traditional print markets. We describe different plate making and printing methods for photographic and photomechanical processes, and discuss their applications and limitations.