1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS1-bit matrix completion180 degree images108 Megapixel1/f noise100 Hue test
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2D DCT2D VIEWS2.5D reconstruction2D-plus-depth video2D and 3D video2D metrics2-d scale2D to Hologram conversion2D AND 3D CONVERTIBLE DISPLAY2.5D printing2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D PRINTING2.5 D printing2D printing2-D barcodes2D-TO-3D CONVERSION ARTIFACTS2AFC2D2.5D
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3D Immersion3D Vision3D digital halftoning3D RECONSTRUCTION3D rigid transformations3D modeling3D/2D Visuals3D depth sensing360° video3ARRI footage3D Curvelet3D range scanning3D HALFTONING360 IMAGING3D PRINTER3D shape360-degree content3D Communications3D printing3D affine transformation3D Point Cloud3D Printing3D recovery3D modelling3D capture3D Mapping3D scanning3D Range Data Compression360 degree images3D Tracking3D EDUCATIONAL MATERIAL3D/4D DATA PROCESSING AND FILTERING3D Shape Indexing and Retrieval3D Video Communications3D scene flow estimation3D connected tube model360-degree videos3D adaptive halftoning3D-HEVC3D camera3D Data Sources3D Halftoning3D Digital Image Correlation3D image compression360-degree Image3D Imaging3D compression3D model3D TRANSFORMATION3D Modeling3D STACK3D surface reproduction3D Range Data3D optical scans3D data processing3D surface3D Saliency3D objects3D warping3D scene classification3D video processing360VR3D/4D Data Processing and Filtering3D mapping and localization360-video3D depth-map360-degree video streaming3D MODEL3D PRINTING3D face alignment360-degree images3D Object Detection3D Morphable Model3D perception360 panorama3D stereo vision360-degree image projection360 degrees video360-degree art exhibition3D CAMERAS3D-LUT3D video3D/4D Scanning3D refinement3D display3D-color perception3D mesh3D shape indexing and retrieval3D Telepresence3D Data Processing3D-shooting3D position measurement of people3D DIGITIZATION METHOD FOR OIL PAINTINGS3D theater program listing3D Measurement3-D RECONSTRUCTION3D MODELLING3d localization3D Image Processing3D RANGE IMAGING3D Video Conferencing3D Quality360-deg quality assessment360-DEGREE IMAGE3D shape analysis3D Compression3D Computer Graphics3D object shape3D Models3D halftoning3D print3D Video3-T pixel3D-human body detection3D recursive search3D Meshes3D SALIENCY3D SHAPE INDEXING AND RETRIEVAL3D SCENE RECONSTRUCTION AND MODELING3D and 2D3D-CNN3D Scene Reconstruction3D Lidar3D MESH3D Iterative Halftoning360° STEREO PANORAMAS3D reconstruction3DMM3D Compression and Encryption3D VISUALIZATION3D Gaussian splatting3D Display3D MESHES360-degree3D displays3DViewers3D communications360-degree video3DSR3d3D Range Data Encoding3D-printing3D Color Printing360-degree imaging3D Reconstruction3D surface structure based halftoning3D COMPRESSION AND ENCRYPTION3D glasses3D3D encoding3D vision3D IMAGE3D STIMULI3d video3D DISPLAY3D visual representation3D-high efficiency video coding3A ALGORITHMS360 Video3d mapping3-D SHAPE RECOVERY360x3D scene capture3D cinema and TV360-Degree Video Technology3D PROFILE3D TV3D USER INTERFACES3D range geometry3D localization and mapping3D digitization and dissemination3D Print Appearance3D colour Digital Image Correlation3D printer3D RECOVERY3D imaging3D audio3D ACQUISITION ARCHITECTURE3D INTERACTION360° VIDEO35MM FILM DIGITIZATION3D mesh simplification3D projector3D human-centered technologies3D point cloud3D-Anisotropic smoothing3DCNN3D Scene Reconstruction and Modeling3D-assisted features3D localization3D/4D SCANNING
In this paper, two psychophysical experiments were conducted to explore the effect of peak luminance on the perceptual color gamut volume. The two experiments were designed with two different image data rendering methods: clipping the peak luminance and scaling the image luminance to
display's peak luminance capability. The perceptual color gamut volume showed a close linear relationship to the log scale of peak luminance. The results were found not consistent with the computational 3D color appearance gamut volume from previous work. The difference was suspected to be
caused by the different perspectives between the computational 3D color appearance gamut volume and the experimental color gamut volume/perceptual color gamut volume.