YOLOXYou only look once (YOLO)Yolov5YOLO-RYOLOYOLOv8YOLOv5You only look once v3 (YOLOv3)YouTubeyolo
Z
Zernike polynomialZebra EmbryoZERNIKE MOMENTSZero-Shot ClassificationZ-type SchlierenZero Parallax SettingZoom FatigueZERNIKEZEISSZ number
0
0.8um pixel
1
1 MICRON PIXELS133-MEGAPIXEL1st and 2nd FM generation 3D halftoning100 Hue test1/f noise108 Megapixel1-bit matrix completion180 degree images
2
2-d scale2D metrics2D to Hologram conversion2D-plus-depth video2D and 3D video2D DCT2D VIEWS2.5D reconstruction2AFC2.5D2D2D printing2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5 D printing2D AND 3D CONVERTIBLE DISPLAY2.5D printing
3
3D/4D Scanning3D video3D-LUT360-degree image projection360 degrees video360-degree art exhibition3D CAMERAS3D perception360 panorama3D stereo vision3D Morphable Model360-degree images3D Object Detection3D MODEL3D PRINTING3D face alignment3D theater program listing3D Measurement3D-shooting3D position measurement of people3D DIGITIZATION METHOD FOR OIL PAINTINGS3D Telepresence3D Data Processing3D shape indexing and retrieval3D mesh3D-color perception3D display3D refinement3D video processing3D scene classification3D objects3D warping3D surface3D Saliency3D optical scans3D data processing360-video360-degree video streaming3D depth-map3D mapping and localization3D/4D Data Processing and Filtering360VR3D image compression3D Digital Image Correlation3D camera3D Data Sources3D Halftoning3D adaptive halftoning3D-HEVC3D scene flow estimation3D connected tube model360-degree videos3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications3D EDUCATIONAL MATERIAL3D Tracking3D Range Data3D surface reproduction3D STACK3D Modeling3D TRANSFORMATION3D Imaging3D compression3D model360-degree Image3D HALFTONING360 IMAGING360° video3D Curvelet3ARRI footage3D range scanning3D depth sensing3D/2D Visuals3D modeling3D RECONSTRUCTION3D rigid transformations3D Vision3D Immersion3D digital halftoning3D Range Data Compression360 degree images3D modelling3D capture3D scanning3D Mapping3D Printing3D recovery3D affine transformation3D Point Cloud3D printing360-degree content3D Communications3D PRINTER3D shape3D audio3D imaging3D ACQUISITION ARCHITECTURE3D INTERACTION360° VIDEO3D printer3D RECOVERY3D Print Appearance3D colour Digital Image Correlation3D localization and mapping3D digitization and dissemination3D range geometry3D/4D SCANNING3D localization3D-assisted features3D-Anisotropic smoothing3DCNN3D Scene Reconstruction and Modeling3D point cloud3D human-centered technologies3D mesh simplification35MM FILM DIGITIZATION3D projector3D STIMULI3d video3D IMAGE3D3D encoding3D vision3D surface structure based halftoning3D glasses3D COMPRESSION AND ENCRYPTION3D Reconstruction3D Color Printing360-degree imaging3d3D Range Data Encoding3D-printing3D USER INTERFACES3D TV3D cinema and TV360-Degree Video Technology3D PROFILE3d mapping360x3D scene capture3-D SHAPE RECOVERY3A ALGORITHMS360 Video3D visual representation3D-high efficiency video coding3D DISPLAY3DMM3D Compression and Encryption3D VISUALIZATION3D reconstruction3D MESH3D Iterative Halftoning360° STEREO PANORAMAS3D Lidar3D Scene Reconstruction3D-CNN3DSR3D communications360-degree video3D displays3D MESHES3D Display360-degree3D Gaussian splatting3D Models3D Compression3D Computer Graphics3D object shape360-deg quality assessment360-DEGREE IMAGE3D shape analysis3D Video Conferencing3D Quality3D Image Processing3D RANGE IMAGING3-D RECONSTRUCTION3D MODELLING3d localization3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D SHAPE INDEXING AND RETRIEVAL3D SALIENCY3D Meshes3D Video3-T pixel3D-human body detection3D recursive search3D halftoning3D print
We describe the implementation of a non-contact motion encoder based on the Near-Sensor Image Processing (NSIP) concept. Rather than computing image displacements between frames we search for "LEP stability" as used successfully in a previously published Time-to-Impact detector. A LEP
is a single pixel feature that is tracked during its motion. It is found that this results in a non-complex and fast implementation. As with other NSIP-based solutions, high dynamic range is obtained as the sensor adapts itself to the lighting conditions.