yoloYou only look once v3 (YOLOv3)YouTubeYOLOv5YOLOv8YOLOYOLO-RYolov5YOLOXYOLOv7-tinyYou only look once (YOLO)
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Z numberZERNIKEZEISSZero Parallax SettingZoom FatigueZ-type SchlierenZero-Shot ClassificationZebra EmbryoZernike polynomialZERNIKE MOMENTS
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0.8um pixel
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180 degree images1-bit matrix completion108 Megapixel1/f noise100 Hue test1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS
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2D AND 3D CONVERTIBLE DISPLAY2.5D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5 D printing2D printing2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2AFC2D2.5D2D VIEWS2D DCT2.5D reconstruction2D-plus-depth video2D and 3D video2D metrics2-d scale2D to Hologram conversion
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3D RANGE IMAGING3D Image Processing3d localization3D MODELLING3-D RECONSTRUCTION3D shape analysis360-DEGREE IMAGE360-deg quality assessment3D Video Conferencing3D Quality3D Models3D object shape3D Compression3D Computer Graphics3D-human body detection3D recursive search3-T pixel3D Video3D print3D halftoning3D Meshes3D SALIENCY3D SHAPE INDEXING AND RETRIEVAL3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D Scene Reconstruction3D Lidar3D-CNN360° STEREO PANORAMAS3D Iterative Halftoning3D MESH3D reconstruction3D Compression and Encryption3D VISUALIZATION3DMM3D Gaussian splatting360-degree3D Display3D MESHES360-degree video3D communications3DViewers3D displays3DSR3D-printing3D Range Data Encoding3d3D Reconstruction360-degree imaging3D Color Printing3D vision3D3D encoding3D COMPRESSION AND ENCRYPTION3D glasses3D surface structure based halftoning3d video3D STIMULI3D IMAGE3D-high efficiency video coding3D visual representation3D DISPLAY3-D SHAPE RECOVERY360x3D scene capture3d mapping360 Video3A ALGORITHMS3D TV3D PROFILE360-Degree Video Technology3D cinema and TV3D USER INTERFACES3D range geometry3D colour Digital Image Correlation3D Print Appearance3D digitization and dissemination3D localization and mapping360° VIDEO3D INTERACTION3D ACQUISITION ARCHITECTURE3D imaging3D audio3D RECOVERY3D printer3D projector35MM FILM DIGITIZATION3D mesh simplification3D Scene Reconstruction and Modeling3DCNN3D-Anisotropic smoothing3D point cloud3D human-centered technologies3D-assisted features3D/4D SCANNING3D localization3D rigid transformations3D RECONSTRUCTION3D digital halftoning3D Immersion3D Vision3D/2D Visuals3D modeling3D range scanning3ARRI footage3D Curvelet360° video3D depth sensing360 IMAGING3D HALFTONING3D shape3D PRINTER3D printing3D Communications360-degree content3D recovery3D Printing3D Point Cloud3D affine transformation360 degree images3D Range Data Compression3D scanning3D Mapping3D capture3D modelling3D EDUCATIONAL MATERIAL3D Tracking360-degree videos3D scene flow estimation3D connected tube model3D Video Communications3D/4D DATA PROCESSING AND FILTERING3D Shape Indexing and Retrieval3D Halftoning3D Data Sources3D camera3D-HEVC3D adaptive halftoning3D image compression3D Digital Image Correlation360-degree Image3D TRANSFORMATION3D model3D compression3D Imaging3D STACK3D Modeling3D Range Data3D surface reproduction3D data processing3D optical scans3D Saliency3D surface3D warping3D objects3D video processing3D scene classification360VR3D/4D Data Processing and Filtering3D mapping and localization3D depth-map360-degree video streaming360-video3D PRINTING3D face alignment3D MODEL3D Morphable Model3D Object Detection360-degree images3D CAMERAS360 degrees video360-degree art exhibition360-degree image projection3D stereo vision360 panorama3D perception3D/4D Scanning3D-LUT3D video3D display3D-color perception3D refinement3D shape indexing and retrieval3D mesh3D DIGITIZATION METHOD FOR OIL PAINTINGS3D position measurement of people3D-shooting3D Data Processing3D Telepresence3D Measurement3D theater program listing
The diffuseness of light and its angle of incidence influence the way we perceive material properties like roughness and shininess, but whether it influences our ability to discriminate between differently textured materials is unclear. Therefore we examined the effect of diffuseness
and direction of light on the perceived texture visibility of images of different materials. Images were made under strongly collimated or strongly diffuse lighting and superimposed to obtain mixed images with varying diffuseness levels. Participants rated texture visibility pairs of images
using a 2-alternative forced choice task (AFC). We found that overall the perceived texture visibility was best for the most diffuse light source and worst for intermediate diffuseness levels. Texture visibility improved with angle of incidence for collimated lighting. The effect of the diffuseness
level of the illuminant was strongly dependent the material. Our results confirm that the diffuseness of light is an important factor for discriminating textures of real materials.