You only look once (YOLO)YOLOXYOLOv7-tinyYolov5YOLOYOLO-RYOLOv8YOLOv5YouTubeYou only look once v3 (YOLOv3)yolo
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ZERNIKE MOMENTSZebra EmbryoZernike polynomialZero-Shot ClassificationZ-type SchlierenZoom FatigueZero Parallax SettingZEISSZERNIKEZ number
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0.8um pixel
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1 MICRON PIXELS133-MEGAPIXEL1st and 2nd FM generation 3D halftoning108 Megapixel1/f noise100 Hue test1-bit matrix completion180 degree images
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2D to Hologram conversion2D metrics2-d scale2D and 3D video2D-plus-depth video2.5D reconstruction2D DCT2D VIEWS2D2.5D2AFC2-D barcodes2D-TO-3D CONVERSION ARTIFACTS2D printing2.5 D printing2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D PRINTING2.5D printing2D AND 3D CONVERTIBLE DISPLAY
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3D refinement3D-color perception3D display3D mesh3D shape indexing and retrieval3D Telepresence3D Data Processing3D-shooting3D position measurement of people3D DIGITIZATION METHOD FOR OIL PAINTINGS3D theater program listing3D Measurement3D MODEL3D PRINTING3D face alignment360-degree images3D Object Detection3D Morphable Model3D perception360 panorama3D stereo vision360-degree image projection360 degrees video360-degree art exhibition3D CAMERAS3D video3D-LUT3D/4D Scanning3D/4D Data Processing and Filtering360VR3D mapping and localization360-video360-degree video streaming3D depth-map3D optical scans3D data processing3D surface3D Saliency3D objects3D warping3D scene classification3D video processing360-degree Image3D Imaging3D compression3D model3D TRANSFORMATION3D Modeling3D STACK3D surface reproduction3D Range Data3D Tracking3D EDUCATIONAL MATERIAL3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications3D scene flow estimation3D connected tube model360-degree videos3D adaptive halftoning3D-HEVC3D camera3D Data Sources3D Halftoning3D Digital Image Correlation3D image compression3D PRINTER3D shape360-degree content3D Communications3D printing3D affine transformation3D Point Cloud3D Printing3D recovery3D modelling3D capture3D scanning3D Mapping3D Range Data Compression360 degree images3D Vision3D Immersion3D digital halftoning3D RECONSTRUCTION3D rigid transformations3D modeling3D/2D Visuals3D depth sensing360° video3D Curvelet3ARRI footage3D range scanning3D HALFTONING360 IMAGING3D mesh simplification35MM FILM DIGITIZATION3D projector3D point cloud3D human-centered technologies3D-Anisotropic smoothing3DCNN3D Scene Reconstruction and Modeling3D-assisted features3D localization3D/4D SCANNING3D range geometry3D digitization and dissemination3D localization and mapping3D Print Appearance3D colour Digital Image Correlation3D printer3D RECOVERY3D audio3D imaging3D ACQUISITION ARCHITECTURE3D INTERACTION360° VIDEO3D DISPLAY3D visual representation3D-high efficiency video coding3A ALGORITHMS360 Video3d mapping360x3D scene capture3-D SHAPE RECOVERY3D cinema and TV360-Degree Video Technology3D PROFILE3D TV3D USER INTERFACES3d3D Range Data Encoding3D-printing3D Color Printing360-degree imaging3D Reconstruction3D surface structure based halftoning3D glasses3D COMPRESSION AND ENCRYPTION3D3D encoding3D vision3D IMAGE3D STIMULI3d video3D Gaussian splatting3D MESHES3D Display360-degree3D displays3DViewers3D communications360-degree video3DSR3D-CNN3D Lidar3D Scene Reconstruction3D MESH3D Iterative Halftoning360° STEREO PANORAMAS3D reconstruction3DMM3D Compression and Encryption3D VISUALIZATION3D halftoning3D print3D Video3-T pixel3D-human body detection3D recursive search3D SALIENCY3D Meshes3D SHAPE INDEXING AND RETRIEVAL3D SCENE RECONSTRUCTION AND MODELING3D and 2D3-D RECONSTRUCTION3D MODELLING3d localization3D Image Processing3D RANGE IMAGING3D Video Conferencing3D Quality360-deg quality assessment360-DEGREE IMAGE3D shape analysis3D Compression3D Computer Graphics3D object shape3D Models
The diffuseness of light and its angle of incidence influence the way we perceive material properties like roughness and shininess, but whether it influences our ability to discriminate between differently textured materials is unclear. Therefore we examined the effect of diffuseness
and direction of light on the perceived texture visibility of images of different materials. Images were made under strongly collimated or strongly diffuse lighting and superimposed to obtain mixed images with varying diffuseness levels. Participants rated texture visibility pairs of images
using a 2-alternative forced choice task (AFC). We found that overall the perceived texture visibility was best for the most diffuse light source and worst for intermediate diffuseness levels. Texture visibility improved with angle of incidence for collimated lighting. The effect of the diffuseness
level of the illuminant was strongly dependent the material. Our results confirm that the diffuseness of light is an important factor for discriminating textures of real materials.