1-bit matrix completion180 degree images1/f noise108 Megapixel100 Hue test1st and 2nd FM generation 3D halftoning1 MICRON PIXELS133-MEGAPIXEL
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2.5 D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2x2 On-chip Lens2.5D printing2D AND 3D CONVERTIBLE DISPLAY2.5D2D2AFC2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2D printing2.5D reconstruction2D DCT2D VIEWS2D to Hologram conversion2-d scale2D metrics2D and 3D video2D-plus-depth video
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3D MESHES3D Display360-degree3D Gaussian splatting3DSR3DViewers360-degree video3D communications3D displays3D MESH360° STEREO PANORAMAS3D Iterative Halftoning3D Lidar3D Scene Reconstruction3D-CNN3D Compression and Encryption3D VISUALIZATION3DMM3D reconstruction3D SALIENCY3D Meshes3-T pixel3D Video3D-human body detection3D recursive search3D halftoning3D print3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D SHAPE INDEXING AND RETRIEVAL360-DEGREE IMAGE360-deg quality assessment3D shape analysis3D Video Conferencing3D Quality3D RANGE IMAGING3D Image Processing3D MODELLING3-D RECONSTRUCTION3d localization3D Models3D object shape3D Compression3D Computer Graphics3DCNN3D-Anisotropic smoothing3D Scene Reconstruction and Modeling3D human-centered technologies3D point cloud3D mesh simplification35MM FILM DIGITIZATION3D projector3D/4D SCANNING3D localization3D-assisted features3D colour Digital Image Correlation3D Print Appearance3D digitization and dissemination3D localization and mapping3D range geometry3D ACQUISITION ARCHITECTURE3D audio3D imaging3D INTERACTION360° VIDEO3D printer3D RECOVERY3d mapping360x3D scene capture3-D SHAPE RECOVERY3A ALGORITHMS360 Video3D visual representation3D-high efficiency video coding3D DISPLAY3D USER INTERFACES3D TV3D cinema and TV3D PROFILE360-Degree Video Technology3D Reconstruction3D Color Printing3D CG Image360-degree imaging3D Range Data Encoding3d3D-printing3D STIMULI3d video3D IMAGE3D3D encoding3D vision3D glasses3D COMPRESSION AND ENCRYPTION3D surface structure based halftoning3D TRANSFORMATION3D compression3D Imaging3D model360-degree Image3D Range Data3D surface reproduction3D STACK3D Modeling360-degree videos3D scene flow estimation3D connected tube model3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications3D EDUCATIONAL MATERIAL3D Tracking3D image compression3D Digital Image Correlation3D camera3D Halftoning3D Data Sources3D adaptive halftoning3D-HEVC3D printing360-degree content3D Communications3D PRINTER3D shape3D Range Data Compression360 degree images3D modelling3D scanning3D Mapping3D capture3D Printing3D recovery3D affine transformation3D Point Cloud3D/2D Visuals3D modeling3D rigid transformations3D RECONSTRUCTION3D digital halftoning3D Vision3D Immersion3D HALFTONING360 IMAGING3D Curvelet3ARRI footage360° video3D range scanning3D depth sensing3D shape indexing and retrieval3D mesh3D-color perception3D display3D refinement3D Measurement3D theater program listing3D position measurement of people3D-shooting3DLUT3D DIGITIZATION METHOD FOR OIL PAINTINGS3D Data Processing3D Telepresence3D Morphable Model3D Object Detection360-degree images3D PRINTING3D face alignment3D MODEL3D/4D Scanning3D video3D-LUT360-degree image projection3D CAMERAS360 degrees video360-degree art exhibition360 panorama3D perception3D stereo vision3D mapping and localization3D/4D Data Processing and Filtering360VR360-video360-degree video streaming3D depth-map3D Saliency3D surface3D Gaussian Splatting3D data processing3D optical scans3D video processing3D scene classification3D objects3D warping
The dead leaves pattern is very useful to obtain an SFR from a stochastic pattern and can be used to measure texture loss due to noise reduction or compression in images and video streams. In this paper, we present results from experiments that use the pattern and different analysis
approaches to measure the dynamic range of a camera system as well as to describe the dependency of the SFR on object contrast and light intensity. The results can be used to improve the understanding of the performance of modern camera systems. These systems work adaptively and are scene
aware but are not well described by standard image quality metrics.