This paper presents a prototype that aims to make education accessible to all. The chosen learning topic focuses on youth language to overcome language barriers and create better access to society for those who are not fluent in German. The results are based on a systematic literature review and the development of a prototype tested using the BITV tests. The key findings are that accessibility should be a strategic goal set and repeatedly promoted by senior management. This way, it does not become less of a priority, which has often proven to be a weakness because the accessible elements of software are not necessarily needed for its core functions. With the insight of using an agile participation model, accessible applications can be completed in a shorter average time in the future. The project also demonstrates the importance of accessibility awareness in software development.