1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS180 degree images1-bit matrix completion100 Hue test1/f noise108 Megapixel
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2.5D reconstruction2D VIEWS2D DCT2D and 3D video2D-plus-depth video2D to Hologram conversion2-d scale2D metrics2.5D printing2D AND 3D CONVERTIBLE DISPLAY2.5 D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2x2 On-chip Lens2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2D printing2.5D2D2AFC
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360 degree images3D Range Data Compression3D scanning3D Mapping3D capture3D modelling3D recovery3D Printing3D Point Cloud3D affine transformation3D printing3D Communications360-degree content3D shape3D PRINTER360 IMAGING3D HALFTONING3D range scanning3ARRI footage3D Curvelet360° video3D depth sensing3D skeletal joint point cloud; deep learning; PointNet++ method3D/2D Visuals3D modeling3D rigid transformations3D RECONSTRUCTION3D digital halftoning3D Immersion3D Vision3D Range Data3D surface reproduction3D STACK3D Modeling3D TRANSFORMATION3D model3D compression3D Imaging360-degree Image3D image compression3D Digital Image Correlation3D Halftoning3D Data Sources3D camera3D-HEVC3D adaptive halftoning360-degree videos3D connected tube model3D scene flow estimation3D Video Communications3D/4D DATA PROCESSING AND FILTERING3D Shape Indexing and Retrieval3D EDUCATIONAL MATERIAL3D Tracking3D depth-map360-degree video streaming360-video3D mapping and localization360VR3D/4D Data Processing and Filtering3D video processing3D scene classification3D warping3D objects3D Gaussian Splatting3D Saliency3D surface3D data processing3D optical scans3D Measurement3D theater program listing3D DIGITIZATION METHOD FOR OIL PAINTINGS3DLUT3D position measurement of people3D-shooting3D Data Processing3D Telepresence3D image3D shape indexing and retrieval3D mesh3D display3D-color perception3D refinement3D/4D Scanning3D-LUT3D video3D CAMERAS360 degrees video360-degree art exhibition360-degree image projection3D stereo vision360 panorama3D perception3D Morphable Model3D Object Detection360-degree images3D face alignment3D PRINTING3D MODEL3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D SHAPE INDEXING AND RETRIEVAL3D Meshes3D SALIENCY3D recursive search3D-human body detection3-T pixel3D Video3D print3D halftoning3D Models3D object shape3D Computer Graphics3D Compression3D shape analysis360-DEGREE IMAGE360-deg quality assessment3D Quality3D Video Conferencing3D RANGE IMAGING3D Image Processing3d localization3D MODELLING3-D RECONSTRUCTION3DSR360-degree video3D communications3DViewers3D displays360-degree3D Display3D MESHES3D Gaussian splatting3D VISUALIZATION3D Compression and Encryption3DMM3D reconstruction360° STEREO PANORAMAS3D Iterative Halftoning3D MESH3D Scene Reconstruction3D Lidar3D-CNN3D USER INTERFACES3D TV3D PROFILE360-Degree Video Technology3D cinema and TV3-D SHAPE RECOVERY360x3D scene capture3d mapping360 Video3A ALGORITHMS3D-high efficiency video coding3D visual representation3D DISPLAY3d video3A Algorithms3D STIMULI3D IMAGE3D vision3DGS3D encoding3D3D COMPRESSION AND ENCRYPTION3D glasses3D surface structure based halftoning3D Reconstruction360-degree imaging3D CG Image3D Color Printing3D-printing3D Range Data Encoding3d3D/4D SCANNING3D localization3D-assisted features3D Scene Reconstruction and Modeling3DCNN3D-Anisotropic smoothing3D human-centered technologies3D point cloud3D projector35MM FILM DIGITIZATION3D mesh simplification360° VIDEO3D INTERACTION3D ACQUISITION ARCHITECTURE3D imaging3D audio3D Photogrammetry3D RECOVERY3D printer3D colour Digital Image Correlation3D Print Appearance3D digitization and dissemination3D localization and mapping3D range geometry
Christian Krätzer, Dennis Siegel, Stefan Seidlitz, Jana Dittmann
Pages 379--1 - 379-6, January 2023, This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. 2023
Human-in-control is a principle that has long been established in forensics as a strict requirement and is nowadays also receiving more and more attention in many other fields of application where artificial intelligence (AI) is used. This renewed interest is due to the fact that many regulations (among others the the EU Artificial Intelligence Act (AIA)) emphasize it as a necessity for any critical AI application scenario. In this paper, human-in-control and quality assurance aspects for a benchmarking framework to be used in media forensics are discussed and their usage is illustrated in the context of the media forensics sub-discipline of DeepFake detection.