yoloYou only look once v3 (YOLOv3)YouTubeYOLOv5YOLOv8YOLOYOLO-RYolov5YOLOXYOLOv7-tinyYou only look once (YOLO)
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Z numberZERNIKEZEISSZero Parallax SettingZoom FatigueZ-type SchlierenZero-Shot ClassificationZernike polynomialZebra EmbryoZERNIKE MOMENTS
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0.8um pixel
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1-bit matrix completion180 degree images1/f noise108 Megapixel100 Hue test1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS
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2D AND 3D CONVERTIBLE DISPLAY2.5D printing2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D PRINTING2.5 D printing2D printing2-D barcodes2D-TO-3D CONVERSION ARTIFACTS2AFC2.5D2D2D DCT2D VIEWS2.5D reconstruction2D-plus-depth video2D and 3D video2-d scale2D metrics2D to Hologram conversion
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3D Video Conferencing3D Quality360-deg quality assessment360-DEGREE IMAGE3D shape analysis3-D RECONSTRUCTION3D MODELLING3d localization3D Image Processing3D RANGE IMAGING3D Compression3D Computer Graphics3D object shape3D Models3D SALIENCY3D Meshes3D halftoning3D print3D Video3-T pixel3D-human body detection3D recursive search3D SCENE RECONSTRUCTION AND MODELING3D and 2D3D SHAPE INDEXING AND RETRIEVAL3D MESH3D Iterative Halftoning360° STEREO PANORAMAS3D-CNN3D Lidar3D Scene Reconstruction3DMM3D Compression and Encryption3D VISUALIZATION3D reconstruction3D MESHES3D Display360-degree3D Gaussian splatting3DSR3D displays3D communications360-degree video3D Color Printing360-degree imaging3D Reconstruction3d3D Range Data Encoding3D-printing3D IMAGE3D STIMULI3d video3D surface structure based halftoning3D glasses3D COMPRESSION AND ENCRYPTION3D3D encoding3D vision3A ALGORITHMS360 Video3d mapping360x3D scene capture3-D SHAPE RECOVERY3D DISPLAY3D visual representation3D-high efficiency video coding3D USER INTERFACES3D cinema and TV360-Degree Video Technology3D PROFILE3D TV3D localization and mapping3D digitization and dissemination3D Print Appearance3D colour Digital Image Correlation3D range geometry3D printer3D RECOVERY3D audio3D imaging3D ACQUISITION ARCHITECTURE3D INTERACTION360° VIDEO3D human-centered technologies3D point cloud3D-Anisotropic smoothing3DCNN3D Scene Reconstruction and Modeling3D mesh simplification35MM FILM DIGITIZATION3D projector3D localization3D/4D SCANNING3D-assisted features3D modeling3D/2D Visuals3D Vision3D Immersion3D digital halftoning3D RECONSTRUCTION3D rigid transformations3D HALFTONING360 IMAGING3D depth sensing360° video3D Curvelet3ARRI footage3D range scanning360-degree content3D Communications3D printing3D PRINTER3D shape3D modelling3D capture3D Mapping3D scanning3D Range Data Compression360 degree images3D affine transformation3D Point Cloud3D Printing3D recovery3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Video Communications3D scene flow estimation3D connected tube model360-degree videos3D Tracking3D EDUCATIONAL MATERIAL3D Digital Image Correlation3D image compression3D adaptive halftoning3D-HEVC3D camera3D Data Sources3D Halftoning3D Imaging3D compression3D model3D TRANSFORMATION360-degree Image3D surface reproduction3D Range Data3D Modeling3D STACK3D surface3D Saliency3D optical scans3D data processing3D scene classification3D video processing3D objects3D warping3D mapping and localization3D/4D Data Processing and Filtering360VR360-video360-degree video streaming3D depth-map360-degree images3D Object Detection3D Morphable Model3D MODEL3D PRINTING3D face alignment3D video3D-LUT3D/4D Scanning3D perception360 panorama3D stereo vision360-degree image projection360 degrees video360-degree art exhibition3D CAMERAS3D mesh3D shape indexing and retrieval3D refinement3D-color perception3D display3D theater program listing3D Measurement3D Telepresence3D Data Processing3D-shooting3D position measurement of people3D DIGITIZATION METHOD FOR OIL PAINTINGS
Machine Learning and IIIF are popular topics today when it comes to digitisation projects and digital humanities. But are these really practical topics or just buzzwords? Are these rather exclusive technologies of some elite cultural and research institutions? Or can everyday digitisation
projects with less exquisite materials really benefit from such technologies? The example of the community around the open source software Goobi shows what the reality of numerous digitisation projects really looks like. What is no longer just theory and can be used in everyday life without
having to develop software yourself? And what added value can actually be expected here?