1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS180 degree images1-bit matrix completion1/f noise108 Megapixel100 Hue test
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2D VIEWS2D DCT2.5D reconstruction2D-plus-depth video2D and 3D video2-d scale2D metrics2D to Hologram conversion2D AND 3D CONVERTIBLE DISPLAY2.5D printing2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5D PRINTING2.5 D printing2D printing2-D barcodes2D-TO-3D CONVERSION ARTIFACTS2AFC2.5D2D
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3D modeling3D/2D Visuals3D digital halftoning3D Immersion3D Vision3D rigid transformations3D RECONSTRUCTION360 IMAGING3D HALFTONING3D depth sensing3D range scanning3ARRI footage3D Curvelet360° video3D Communications360-degree content3D printing3D shape3D PRINTER3D scanning3D Mapping3D capture3D modelling360 degree images3D Range Data Compression3D Point Cloud3D affine transformation3D recovery3D Printing3D Video Communications3D/4D DATA PROCESSING AND FILTERING3D Shape Indexing and Retrieval360-degree videos3D connected tube model3D scene flow estimation3D Tracking3D EDUCATIONAL MATERIAL3D Digital Image Correlation3D image compression3D-HEVC3D adaptive halftoning3D Halftoning3D Data Sources3D camera3D model3D compression3D Imaging3D TRANSFORMATION360-degree Image3D surface reproduction3D Range Data3D Modeling3D STACK3D Saliency3D surface3D data processing3D optical scans3D scene classification3D video processing3D warping3D objects3D mapping and localization360VR3D/4D Data Processing and Filtering3D depth-map360-degree video streaming360-video3D Object Detection360-degree images3D Morphable Model3D face alignment3D PRINTING3D MODEL3D-LUT3D video3D/4D Scanning3D stereo vision360 panorama3D perception3D CAMERAS360 degrees video360-degree art exhibition360-degree image projection3D mesh3D shape indexing and retrieval3D refinement3D display3D-color perception3D Measurement3D theater program listing3D Data Processing3D Telepresence3D DIGITIZATION METHOD FOR OIL PAINTINGS3D position measurement of people3D-shooting3D Quality3D Video Conferencing3D shape analysis360-DEGREE IMAGE360-deg quality assessment3d localization3D MODELLING3-D RECONSTRUCTION3D RANGE IMAGING3D Image Processing3D object shape3D Computer Graphics3D Compression3D Models3D Meshes3D SALIENCY3D print3D halftoning3D recursive search3D-human body detection3-T pixel3D Video3D SCENE RECONSTRUCTION AND MODELING3D and 2D3D SHAPE INDEXING AND RETRIEVAL360° STEREO PANORAMAS3D Iterative Halftoning3D MESH3D-CNN3D Scene Reconstruction3D Lidar3D VISUALIZATION3D Compression and Encryption3DMM3D reconstruction360-degree3D Display3D MESHES3D Gaussian splatting3DSR3D displays360-degree video3D communications360-degree imaging3D Color Printing3D Reconstruction3D-printing3D Range Data Encoding3d3D IMAGE3d video3D STIMULI3D COMPRESSION AND ENCRYPTION3D glasses3D surface structure based halftoning3D vision3D encoding3D360 Video3A ALGORITHMS3-D SHAPE RECOVERY360x3D scene capture3d mapping3D DISPLAY3D-high efficiency video coding3D visual representation3D USER INTERFACES3D PROFILE360-Degree Video Technology3D cinema and TV3D TV3D localization and mapping3D digitization and dissemination3D colour Digital Image Correlation3D Print Appearance3D range geometry3D RECOVERY3D printer360° VIDEO3D INTERACTION3D ACQUISITION ARCHITECTURE3D imaging3D audio3D point cloud3D human-centered technologies3D Scene Reconstruction and Modeling3DCNN3D-Anisotropic smoothing3D projector35MM FILM DIGITIZATION3D mesh simplification3D localization3D/4D SCANNING3D-assisted features
The diffuseness of light and its angle of incidence influence the way we perceive material properties like roughness and shininess, but whether it influences our ability to discriminate between differently textured materials is unclear. Therefore we examined the effect of diffuseness
and direction of light on the perceived texture visibility of images of different materials. Images were made under strongly collimated or strongly diffuse lighting and superimposed to obtain mixed images with varying diffuseness levels. Participants rated texture visibility pairs of images
using a 2-alternative forced choice task (AFC). We found that overall the perceived texture visibility was best for the most diffuse light source and worst for intermediate diffuseness levels. Texture visibility improved with angle of incidence for collimated lighting. The effect of the diffuseness
level of the illuminant was strongly dependent the material. Our results confirm that the diffuseness of light is an important factor for discriminating textures of real materials.