yoloYou only look once v3 (YOLOv3)YouTubeYOLOv5YOLOv8YOLOYOLO-RYolov5YOLOXYOLOv7-tinyYou only look once (YOLO)
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Z numberZERNIKEZEISSZero Parallax SettingZoom FatigueZ-type SchlierenZero-Shot ClassificationZebra EmbryoZernike polynomialZERNIKE MOMENTS
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0.8um pixel
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180 degree images1-bit matrix completion108 Megapixel1/f noise100 Hue test1st and 2nd FM generation 3D halftoning133-MEGAPIXEL1 MICRON PIXELS
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2D AND 3D CONVERTIBLE DISPLAY2.5D printing2.5D PRINTING2D/3D imaging, high performance computing, imaging systems, efficient computations and storage2.5 D printing2D printing2D-TO-3D CONVERSION ARTIFACTS2-D barcodes2AFC2D2.5D2D VIEWS2D DCT2.5D reconstruction2D-plus-depth video2D and 3D video2D metrics2-d scale2D to Hologram conversion
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3D Image Processing3D RANGE IMAGING3d localization3-D RECONSTRUCTION3D MODELLING3D shape analysis360-deg quality assessment360-DEGREE IMAGE3D Video Conferencing3D Quality3D Models3D Compression3D Computer Graphics3D object shape3D-human body detection3D recursive search3D Video3-T pixel3D print3D halftoning3D SALIENCY3D Meshes3D SHAPE INDEXING AND RETRIEVAL3D and 2D3D SCENE RECONSTRUCTION AND MODELING3D Lidar3D Scene Reconstruction3D-CNN3D Iterative Halftoning360° STEREO PANORAMAS3D MESH3D reconstruction3DMM3D Compression and Encryption3D VISUALIZATION3D Gaussian splatting360-degree3D MESHES3D Display3D communications360-degree video3DViewers3D displays3DSR3D-printing3d3D Range Data Encoding3D Reconstruction360-degree imaging3D Color Printing3D vision3D3D encoding3D surface structure based halftoning3D glasses3D COMPRESSION AND ENCRYPTION3d video3D STIMULI3D IMAGE3D-high efficiency video coding3D visual representation3D DISPLAY360x3D scene capture3-D SHAPE RECOVERY3d mapping360 Video3A ALGORITHMS3D TV360-Degree Video Technology3D PROFILE3D cinema and TV3D USER INTERFACES3D range geometry3D Print Appearance3D colour Digital Image Correlation3D localization and mapping3D digitization and dissemination3D INTERACTION360° VIDEO3D audio3D imaging3D ACQUISITION ARCHITECTURE3D RECOVERY3D printer3D projector3D mesh simplification35MM FILM DIGITIZATION3D Scene Reconstruction and Modeling3D-Anisotropic smoothing3DCNN3D human-centered technologies3D point cloud3D-assisted features3D/4D SCANNING3D localization3D RECONSTRUCTION3D rigid transformations3D Vision3D Immersion3D digital halftoning3D/2D Visuals3D modeling3D range scanning360° video3D Curvelet3ARRI footage3D depth sensing360 IMAGING3D HALFTONING3D shape3D PRINTER3D printing3D Communications360-degree content3D recovery3D Printing3D Point Cloud3D affine transformation360 degree images3D Range Data Compression3D capture3D Mapping3D scanning3D modelling3D EDUCATIONAL MATERIAL3D Tracking3D scene flow estimation3D connected tube model360-degree videos3D Video Communications3D Shape Indexing and Retrieval3D/4D DATA PROCESSING AND FILTERING3D Data Sources3D Halftoning3D camera3D-HEVC3D adaptive halftoning3D image compression3D Digital Image Correlation360-degree Image3D TRANSFORMATION3D model3D Imaging3D compression3D STACK3D Modeling3D Range Data3D surface reproduction3D optical scans3D data processing3D surface3D Saliency3D warping3D objects3D video processing3D scene classification3D/4D Data Processing and Filtering360VR3D mapping and localization360-degree video streaming3D depth-map360-video3D MODEL3D PRINTING3D face alignment3D Morphable Model360-degree images3D Object Detection360 degrees video360-degree art exhibition3D CAMERAS360-degree image projection3D stereo vision3D perception360 panorama3D/4D Scanning3D video3D-LUT3D-color perception3D display3D refinement3D shape indexing and retrieval3D mesh3D DIGITIZATION METHOD FOR OIL PAINTINGS3D-shooting3D position measurement of people3D Telepresence3D Data Processing3D theater program listing3D Measurement
Machine Learning and IIIF are popular topics today when it comes to digitisation projects and digital humanities. But are these really practical topics or just buzzwords? Are these rather exclusive technologies of some elite cultural and research institutions? Or can everyday digitisation
projects with less exquisite materials really benefit from such technologies? The example of the community around the open source software Goobi shows what the reality of numerous digitisation projects really looks like. What is no longer just theory and can be used in everyday life without
having to develop software yourself? And what added value can actually be expected here?