Back to articles
Volume: 18 | Article ID: art00006
Creating a Self-Contained Interactive Experience using USDZ
  DOI :  10.2352/issn.2168-3204.2021.1.0.6  Published OnlineJune 2021

In the early phases of the pandemic lockdown, our team was eager to share our collection in new ways. Using an existing 3D asset and advancements in AR technology we were able to augment a 3D model of a collection object with the voice of a curator to add context and value. This experience leveraged the unique capabilities of the open Pixar USD format USDZ extension. This paper documents the workflow behind creating an AR experience as well as other applications of the USD/USDZ format for cultural heritage applications. This paper will also provide valuable information about developments, limitations and misconceptions between WebXR glTF and USDZ.

Subject Areas :
Views 45
Downloads 9
 articleview.views 45
 articleview.downloads 9
  Cite this article 

Scott Geffert, "Creating a Self-Contained Interactive Experience using USDZin Proc. IS&T Archiving 2021,  2021,  pp 24 - 27,

 Copy citation
  Copyright statement 
Copyright © Society for Imaging Science and Technology 2021
Archiving Conference
Society for Imaging Science and Technology
7003 Kilworth Lane, Springfield, VA 22151 USA