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                <front>
                    <journal-meta>
                    <journal-id journal-id-type="publisher-id">ei</journal-id>
                    <journal-title>Electronic Imaging</journal-title>
                    <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub">2470-1173</issn>
                    <publisher>
                        <publisher-name>Society for Imaging Science and Technology</publisher-name>
                        <publisher-loc>IS&amp;T 7003 Kilworth Lane, Springfield, VA 22151 USA</publisher-loc>
                    </publisher>
                    </journal-meta>
                    <article-meta>
                    <article-id pub-id-type="doi">10.2352/EI.2024.36.1.VDA-356</article-id>
                    <article-id pub-id-type="publisher-id">VDA-356</article-id>
                    <article-categories>
                        <subj-group>
                        <subject>Proceedings</subject>
                        </subj-group>
                    </article-categories>
                    <title-group>
                        <article-title>Toward the Use of Immersive Technologies For Interactive Visualization</article-title>
                    </title-group><contrib-group content-type="all"><contrib contrib-type="author"><name>
                            <surname>Wischgoll</surname>
                            <given-names>Thomas </given-names>
                           </name> <xref ref-type="aff" rid="aff1author1"/></contrib><aff id="aff1author1">Wright State University, US</aff></contrib-group><abstract>
                    <title>Abstract</title>
                    <p>Virtual and augmented reality technologies have significantly advanced and come down in price during the last few years. These technologies can provide a great tool for highly interactive visualization approaches of a variety of data types. In addition, setting up and managing a virtual and augmented reality laboratory can be quite involved, particularly with large-screen display systems. Thus, this keynote presentation will outline some of the key elements to make this more manageable by discussing the frameworks and components needed to integrate the hardware and software into a more manageable package. Examples for visualizations and their applications using this environment will be discussed from a variety of disciplines to illustrate the versatility of the virtual and augmented reality environment available in the laboratories that are available to faculty and students to perform their research.</p>
                    </abstract><pub-date>
                        <day>21</day>
                        <month>1</month>
                        <year>2024</year>
                        </pub-date><volume>36</volume>
                    <issue-acronym>VDA</issue-acronym>
                    <issue-title>Visualization and Data Analysis 2024</issue-title>
                    <issue seq="356">1</issue>
                    <fpage>356-1</fpage>
                    <lpage>356-2</lpage>
                    <permissions>
                         <copyright-statement>© 2024, Society for Imaging Science and Technology</copyright-statement>
                        <copyright-year>2024</copyright-year>
                    </permissions><kwd-group><kwd>Augmented Reality</kwd><kwd>Virtual Reality</kwd><kwd>Visualization</kwd></kwd-group></article-meta>
                </front>
                </article>