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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010604</journal-id>
      <journal-title>Electronic Imaging</journal-title>
      <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub"></issn>
      <publisher>
        <publisher-name>Society for Imaging Science and Technology</publisher-name>
        <publisher-loc>IS&amp;T 7003 Kilworth Lane Springfield, VA 22151 USA</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.2352/ISSN.2470-1173.2021.13.ERVR-167</article-id>
      <article-id pub-id-type="sici">2470-1173(20210118)2021:13L.1671;1-</article-id>
      <article-id pub-id-type="publisher-id">ei24701173_v2021n13_Input/s2.xml</article-id>
      <article-id pub-id-type="other">/ist/ei/2021/00002021/00000013/art00002</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Interdisciplinary Immersive Experiences within Artistic Research, Social and Cognitive Sciences</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Hadzi</surname>
            <given-names>Adnan</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>18</day>
        <month>01</month>
        <year>2021</year>
      </pub-date>
      <volume>2021</volume>
      <issue>13</issue>
      <fpage>167-1</fpage>
      <lpage>167-11</lpage>
      <permissions>
        <copyright-year>2021</copyright-year>
      </permissions>
      <abstract>
        <p>
          <italic>This paper analyses the use of Immersive Experiences (IX) within artistic research, as an interdisciplinary environment between artistic, practice based research, visual pedagogies, social and cognitive sciences. This paper examines IX in the context of social shared spaces. It presents
 the Immersive Lab University of Malta (ILUM) interdisciplinary research project. ILUM has a dedicated, specific room, located at the Department of Digital Arts, Faculty of Media &amp; Knowledge Sciences, at University of Malta, appropriately set-up with life size surround projection and surround
 sound so as to provide a number of viewers (located within the set-up) with an IX virtual reality environment.</italic>
        </p>
      </abstract>
      <kwd-group>
        <kwd>Immersive Experiences</kwd>
        <kwd>Artistic Research</kwd>
        <kwd>Cognitive Sciences</kwd>
        <kwd>Virtual Reality</kwd>
        <kwd>Augmented Reality</kwd>
        <kwd>Mixed Reality</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
