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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010604</journal-id>
      <journal-title>Electronic Imaging</journal-title>
      <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub"></issn>
      <publisher>
        <publisher-name>Society for Imaging Science and Technology</publisher-name>
        <publisher-loc>7003 Kilworth Lane, Springfield, VA 22151 USA</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.2352/ISSN.2470-1173.2020.2.SDA-265</article-id>
      <article-id pub-id-type="sici">2470-1173(20200126)2020:2L.2651;1-</article-id>
      <article-id pub-id-type="publisher-id">ei_24701173_v2020n2_input/s15.xml</article-id>
      <article-id pub-id-type="other">/ist/ei/2020/00002020/00000002/art00014</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Immersive Design Engineering</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Sommer</surname>
            <given-names>Bjorn</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Lee</surname>
            <given-names>Chang Hee</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Martin</surname>
            <given-names>Nat</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Torrisi</surname>
            <given-names>Vanna Savina</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>26</day>
        <month>01</month>
        <year>2020</year>
      </pub-date>
      <volume>2020</volume>
      <issue>2</issue>
      <fpage>265-1</fpage>
      <lpage>265-16</lpage>
      <permissions>
        <copyright-year>2020</copyright-year>
      </permissions>
      <abstract>
        <p>
          <italic>Design Engineering is an innovative field that usually combines a number of disciplines, such as material science, mechanics, electronics, and/or biochemistry, etc. New immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), are currently in the process of
 being widely adapted in various engineering fields. It is a proven fact that the modeling of spatial structures is supported by immersive exploration. But the field of Design Engineering reaches beyond standard engineering tasks.</italic>
          
          <italic>With this review paper we want to achieve the following:
 define the term “Immersive Design Engineering”, discuss a number of recent immersive technologies in this context, and provide an inspiring overview of work that belongs to, or is related to the field of Immersive Design Engineering. Finally, the paper concludes with definitions
 of research questions as well as a number of suggestions for future developments.</italic>
        </p>
      </abstract>
      <kwd-group>
        <kwd>Design Engineering</kwd>
        <kwd>Virtual Reality</kwd>
        <kwd>Stereoscopic Displays</kwd>
        <kwd>Immersive Analytics</kwd>
        <kwd>Visualization and Exploration</kwd>
        <kwd>Mini Review</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
