<!DOCTYPE article PUBLIC '-//NLM//DTD Journal Publishing DTD v2.1 20050630//EN' 'http://uploads.ingentaconnect.com/docs/dtd/ingenta-journalpublishing.dtd'>
<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010604</journal-id>
      <journal-title>Electronic Imaging</journal-title>
      <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub"></issn>
      <publisher>
        <publisher-name>Society for Imaging Science and Technology</publisher-name>
        <publisher-loc>7003 Kilworth Lane, Springfield, VA 22151 USA</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.2352/ISSN.2470-1173.2019.2.ERVR-187</article-id>
      <article-id pub-id-type="sici">2470-1173(20190113)2019:2L.1871;1-</article-id>
      <article-id pub-id-type="publisher-id">ei_24701173_v2019n2_input/s14.xml</article-id>
      <article-id pub-id-type="other">/ist/ei/2019/00002019/00000002/art00013</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>AR in VR: Simulating augmented reality glass for image fusion</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Lahoud</surname>
            <given-names>Fayez</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Süsstrunk</surname>
            <given-names>Sabine</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>13</day>
        <month>01</month>
        <year>2019</year>
      </pub-date>
      <volume>2019</volume>
      <issue>2</issue>
      <fpage>187-1</fpage>
      <lpage>187-6</lpage>
      <permissions>
        <copyright-year>2019</copyright-year>
      </permissions>
      <abstract>
        <p>
          <italic>Developing an augmented reality (AR) system involves a multitude of interconnected algorithms such as image fusion, camera synchronization and calibration, and brightness control, each having diverse parameters. This abundance of features, while beneficial in nature for its applicability
 to different tasks, is detrimental to developers as they try to navigate different combinations and pick the most suitable configuration for their application. Additionally, the temporally inconsistent nature of the real world hinders the development of reproducible and reliable testing methods
 for AR systems. To help address these issues, we develop and test a virtual reality (VR) environment [1] that allows the simulation of variable AR configurations for image fusion. In this work, we improve our system with a more realistic AR glass model adhering to physical light and glass
 properties. Our implementation combines the incoming real-world background light and the AR projector light at the level of the AR glass.</italic>
        </p>
      </abstract>
      <kwd-group>
        <kwd>augmented reality</kwd>
        <kwd>virtual reality</kwd>
        <kwd>augmented vision</kwd>
        <kwd>simulation</kwd>
        <kwd>optics</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
