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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010604</journal-id>
      <journal-title>Electronic Imaging</journal-title>
      <issn pub-type="ppub">2470-1173</issn><issn pub-type="epub"></issn>
      <publisher>
        <publisher-name>Society for Imaging Science and Technology</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.2352/ISSN.2470-1173.2018.18.3DIPM-461</article-id>
      <article-id pub-id-type="sici">2470-1173(20180128)2018:18L.4611;1-</article-id>
      <article-id pub-id-type="publisher-id">s6.phd</article-id>
      <article-id pub-id-type="other">/ist/ei/2018/00002018/00000018/art00006</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Skeleton-based Dynamic Hand Gesture Recognition using 3D Depth Data</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Zhao</surname>
            <given-names>Dan</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Liu</surname>
            <given-names>Yue</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Li</surname>
            <given-names>Guangchuan</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>28</day>
        <month>01</month>
        <year>2018</year>
      </pub-date>
      <volume>2018</volume>
      <issue>18</issue>
      <fpage>461-1</fpage>
      <lpage>461-8</lpage>
      <permissions>
        <copyright-year>2018</copyright-year>
      </permissions>
      <abstract>
        <p>Hand gesture recognition is a crucial but challenging task in the field of Virtual Reality (VR) and Human Computer Interaction (HCI). In this paper, a skeleton-based dynamic hand gesture recognition approach is proposed, in which the skeleton structure of the hand captured by 3D depth
 sensor is firstly exploited and the spatiotemporal multi-fused features that concatenate four skeleton hand shape features and one hand direction feature are extracted. Then the hand shape features are encoded by Fisher Vector obtained from a Gaussian Mixture Model (GMM). To add the temporal
 information, hand shape Fisher Vector and hand direction feature are represented by a Temporal Pyramid (TP) to obtain the final feature vectors to be fed into a linear SVM classifier to recognize. The proposed approach is evaluated on a challenging dataset containing eight gestures performed
 by ten participants. Compared with the state-of-the-art dynamic hand gesture recognition methods, the proposed method shows a relative high recognition accuracy of 90.0%.</p>
      </abstract>
      <kwd-group>
        <kwd>HAND GESTURE RECOGNITION</kwd>
        <kwd>SKELETON-BASED</kwd>
        <kwd>GAUSSIAN MIXTURE MODEL</kwd>
        <kwd>FISHER VECTOR</kwd>
        <kwd>SVM</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
