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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010351</journal-id>
      <journal-title>Conference on Colour in Graphics, Imaging, and Vision</journal-title>
      <abbrev-journal-title>conf colour graph imag vis</abbrev-journal-title>
      <issn pub-type="ppub">2158-6330</issn><issn pub-type="epub"/>
      <publisher>
        <publisher-name>Society of Imaging Science and Technology</publisher-name>
        <publisher-loc>7003 Kilworth Lane, Springfield, VA 22151, USA</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta><article-id pub-id-type="doi">10.2352/CGIV.2008.4.1.art00052</article-id>
      <article-id pub-id-type="sici">2158-6330(20080101)2008:1L.239;1-</article-id>
      <article-id pub-id-type="publisher-id">cgiv_v2008n1/splitsection52.xml</article-id>
      <article-id pub-id-type="other">/ist/cgiv/2008/00002008/00000001/art00052</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>The Realistic Texture Reconstruction on Display</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Hong</surname>
            <given-names>JiYoung</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Lee</surname>
            <given-names>HoYoung</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Park</surname>
            <given-names>DuSik</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Kim</surname>
            <given-names>ChangYeong</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>01</day>
        <month>01</month>
        <year>2008</year>
      </pub-date>
      <volume>2008</volume>
      <issue>1</issue>
      <fpage>239</fpage>
      <lpage>244</lpage>
      <permissions>
        <copyright-year>2008</copyright-year>
      </permissions>
      <abstract>
        <p>Image texture is defined as a function of the spatial variation in pixel intensities and has been a subject of intense study by many researchers. In the conventional methods of enhancing texture reproduction, only the lightness component is usually considered and different characteristics
 classified by texture category are not considered.In this study, we investigate the emotional adjectives related with visual tactility and texture. They are classified into three categories which can typically stand for Rough, Glossy and Soft texture. For visual tactility, texture is reproduced
 by both lightness enhancement based on lightness information and on the colour enhancement based on colour properties in each texture category.The purpose of this study is to investigate the relationship between visual tactility and colour property. Following this relationship, we propose
 a realistic texture reproduction method for different texture types.</p>
      </abstract>
    </article-meta>
  </front>
</article>
